{"name":"Commoner","overview":"Decoy. Cannon fodder. Murder victim. Plot device.\r\n[br]The commoner has certainly has a shorter end than most when it comes to sticks, and life in general. But no longer! Today is the day they rise up from mediocrity and emerge in to the realm of better than nothing.\r\n\r\n[u][h3][color:#C10300]Playing as Commoners[\/color][\/h3]\r\n[\/u]Commoners present an interesting challenge for players and\r\nDungeon Masters alike. Players must resort to clever tactics\r\nand quick wits. They certainly aren't getting help from their\r\nstats. I mean, look at those stats. They're horrible. They have\r\nnext to no skills, very little in the way of redeeming qualities,\r\nand to be honest they smell a bit.\r\nDungeon Masters really have to work overtime. They can't\r\njust throw some random monsters at the players and hope\r\nthey survive. No! They must lovingly, or perhaps maddeningly,\r\ncraft adventures that are engaging on more than a strict\r\nregiment of combat encounters.","hitdice":"d4","hitpointsfirstlevel":"4 + your Constitution modifier","hitpointsathigherlevels":"1d4 + your Constitution modifier","armorproficiencies":"None","weaponproficiences":"Dagger","tools":"None","savingthrows":"None","skills":"None","equipment":"You start with the following equipment, in addition to the equipment granted by your background:\r\n[ul]\r\n[li]A dagger.[\/li]\r\n[\/ul]\r\n","spellcasting":"","features":"[h1][u]Unexceptional[\/u][\/h1]\r\nYou are mediocre and mind-numbingly average.\r\nYour base ability scores are all 4. Additionally, you have 42 stat points to place in whichever stat you please; none of your stats may exceed 14 during this stage of the process.\r\n\r\nOnce you have confirmed your stat point placement, you may add any racial modifiers.\r\n[br]\r\n[u][h1]Mild Flavoring[\/h1]\r\n[\/u]\r\nYou are exhibiting the signs of an honest-to-goodness adventurer. You favor the tendencies of a certain class and gain a feat associated with that choice. Prerequisites do not need to be met. Refer to the Class Flavoring Feats list below.\r\n\r\n[b]Class Flavoring Feats[\/b]\r\n[ul]\r\n[li]Barbarian: Charger[\/li]\r\n[li]Bard: Lucky[\/li]\r\n[li]Cleric: Healer[\/li]\r\n[li]Druid: Magic Initiate: Druid (Druidcraft, Guidance; Animal Friendship)[\/li]\r\n[li]Fighter: Weapon Master[\/li]\r\n[li]Monk: Tavern Brawler[\/li]\r\n[li]Paladin: Inspiring Leader[\/li]\r\n[li]Ranger: Alert[\/li]\r\n[li]Rogue: Skulker[\/li]\r\n[li]Sorcerer: Magic Initiate: Sorcerer (Minor Illusion, Prestidigitation; Sleep)[\/li]\r\n[li]Warlock: Magic Initiate: Warlock (Mage Hand, True Strike; Mage Armor)[\/li]\r\n[li]Wizard: Ritual Caster: Wizard (Detect Magic, Find Familiar)[\/li]\r\n[\/ul]\r\n[br]\r\n[h1][u]Survivor[\/u][\/h1]\r\nYou gain the Resilient feat. You must choose an ability score your Mild Flavoring class choice is proficient in.\r\n[br][u][h1]Ability Score Improvement[\/h1]\r\n[\/u]\r\nWhen you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can\u2019t increase an ability score above 20 using this feature.\r\n[br][u][h1]Training Montage[\/h1]\r\n[\/u]\r\nYou've made it this far, so you might be cut out for this adventuring stuff after all. You can trade in this character for an authentic adventurer!\r\nRemake this character using the normal ability score generation and choose a class from the Player's Handbook. If you pick the same class chosen in the Mild Flavoring feature, you start at level 2.\r\nFor putting in the extra effort of playing and surviving as a commoner, you gain a bonus feat.","subclasses":"","tabledata":"Level | Proficiency  | Features\r\n1st | +2 | Unexceptional\r\n2nd | +2 | Mild Flavoring\r\n3rd | +2 | Survivor\r\n4th | +2 | Ability Score Improvement\r\n5th | +2 | Training Montage","tags":"","isShared":"on","templateId":"25","blockId":"384824"}