{"name":"Vergil Eventide","class":"Fighter (3) - Paladin (1)","level":"4","background":"Acolyte","race":"Human","alignment":"Chaotic Good","proficiency_bonus":"2","strength":"17","dexterity":"12","constitution":"16","intelligence":"9","wisdom":"10","charisma":"14","str_save":"5","dex_save":"3","con_save":"3","int_save":"-1","wis_save":"0","cha_save":"2","hit_die":"10","total_hit_dice":"4","acrobatics":"1","animal_handling":"0","arcana":"-1","athletics":"3","deception":"2","history":"-1","insight":"2","intimidation":"4","investigation":"-1","medicine":"0","nature":"-1","perception":"2","performance":"2","persuasion":"4","religion":"1","sleight_of_hands":"1","stealth":"1","survival":"0","proficiencies":"Religion\r\nInsight\r\nPerception\r\nIntimidation\r\nPersuasion\r\n","armor_class":"17","hit_points":"44","initiative":"1","speed":"30","proficiences_and_languages":"Two weapon fighting\r\n\r\n- When you take the Attack action and attack with a light melee weapon that you\u2019re holding in one hand, you can use a bonus action to attack with a different light melee weapon that you\u2019re holding in the other hand. You don\u2019t add your ability modifier to the damage of the bonus attack, unless that modifier is negative. If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it.\r\n\r\nDual wielder:\r\n\r\nYou master fighting with two weapons, gaining the following benefits:\r\n\r\n-You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.\r\n-You can use two-weapon fighting even when the one handed melee weapons you are wielding aren\u2019t light.\r\n-You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.\r\n\r\nAction Surge:\r\n\r\nStarting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action \r\n\r\nOnce you use this feature, you must finish a short or long rest before you can use it again. \r\n\r\nSecond wind:\r\n\r\nYou have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.\r\n\r\nChampion:\r\n\r\n-Improved Critical:\r\nBeginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.\r\n\r\nDivine Sense:\r\n\r\nThe presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend,or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.\r\n\r\nYou can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest,\r\nyou regain all expended uses.\r\n\r\nLay on Hands:\r\n\r\nYour blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long\r\nrest. With that pool, you can restore a total number of hit points equal to your paladin level x 5. As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.\r\n\r\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\r\n\r\nThis feature has no effect on undead and constructs.","attacks":"Rushlight | [roll:1d20+6] | [roll:1d8+4]\r\nFlail of the Zealot | [roll:1d20+6] | [roll:1d8+4]\r\nHandaxe of Bloodletting | [roll:1d20+6] | [roll:1d6+4] ","spellcasting":"","equipment":"Cursed Luckstone - Requires attunment (attuned)\r\n     - While carrying this stone, you can gain advantage on one ability check of your choice\r\n          - After using this you gain disadvantage to your next two ability checks\r\n          - The stone can't be used again until the next dawn\r\n     - You cannot discard the stone\r\n\r\nCaptian's Spyglass\r\n     - Advantage to perception checks to see withing 30ft of the user.\r\n          - Does not work with investigation checks\r\n\r\nGloves of the Strongman\r\n     - Once a day gain advantage on strength checks\r\n\r\nHandaxe of Bloodletting (Requires Attunement):\r\n     - +1 To Hit and +1 Damage. On a Critical, deal 1d6 bleeding damage. On a hit, the \r\n     target must succeed a DC 12 Constitution Save, or have speed reduced by 1\/2. Only \r\n     available once per target.\r\n\r\nGiant Eagle Talons x8 8 inches long\r\nGiant Eagle Beak 12 inches long 8 inches high\r\n10 12oz eagle steaks\r\nYeti hide x2","personality_trait":"Hates Undead (Kill on sight)\r\nConfident\r\nPious\r\nKind to the weak\r\n\r\n","ideal":"Eradication of the Undead\r\nServe the Light\r\nHelp those in danger\r\n","bond":"Friends:\r\n\r\nViska\r\nTokeman\r\nTerezor\r\nAstarya\r\nViviri\r\nTheo","flaw":"Ruthless when it comes to Undead","features_and_traits":"53 years old (Magically aged to 63)\r\nPale skin\r\n6' 3\" tall\r\n210 lbs.\r\nGood vision (Glasses)\r\nGreen eyes\r\nSalt and pepper hair (Now completely grey after magical aging)\r\n\r\n8 luck points\r\n7600 exp","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"125717,109,166,235,115,126,257382,269051,146486,108, \r\n\r\nBadge compass,\r\nStallyn pitcrew t-shirt,\r\nJar of Honey x5,\r\nSilver longsword,\r\nGold x 353,\r\n\r\n","class_features":"20423,20426","creatures_and_mounts":"199","possessions_and_property":"","racestatblock":"68929","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"8","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"380516"}