{"name":"Leo Martlilz","class":"Bard","level":"3","background":"Noble","race":"Loredrake Kobold (Variant)","alignment":"Any Chaotic Alignment","proficiency_bonus":"2","strength":"8","dexterity":"18","constitution":"13","intelligence":"11","wisdom":"12","charisma":"16","str_save":"0","dex_save":"6","con_save":"1","int_save":"0","wis_save":"1","cha_save":"8","hit_die":"8","total_hit_dice":"3","acrobatics":"5","animal_handling":"2","arcana":"1","athletics":"0","deception":"10","history":"3","insight":"2","intimidation":"8","investigation":"1","medicine":"2","nature":"1","perception":"5","performance":"7","persuasion":"10","religion":"1","sleight_of_hands":"5","stealth":"6","survival":"2","proficiencies":"","armor_class":"15","hit_points":"22","initiative":"5","speed":"30 ft.","proficiences_and_languages":"Light Armor, Crossbow (Hand), Longsword, Rapier, Shortswords, Simple Weapons\r\n\r\nSkill Proficiencies: History, Persuasion, Deception, Intimidation, Perception\r\nTool Proficiencies: Three-Dragon Ante Set\r\nLanguages: Common, Draconic, Sylvan\r\n\r\n","attacks":"Rapier | [roll: 1d20+6] | [roll: 1d8+4]\r\nDagger | [roll: 1d20+6] | [roll: 1d4+4]\r\nClaw |  [roll: 1d20+6] | [roll: 1d4+4]","spellcasting":"Charisma \r\nSpell DC: 16\r\nSpell Attack Bonus: +8","equipment":"","personality_trait":"The common folk love me for my kindness and generosity. If you do me an injury, I will crush you, ruin your name, and salt your fields.","ideal":"Noble Obligation. It is my duty to protect and care for the people beneath me. (Good)","bond":"The common folk must see me as a hero of the people.","flaw":"I have an insatiable desire for carnal pleasures. In fact, the world does revolve around me.","features_and_traits":"Position of Privilege:\r\nThanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.\r\n\r\nGolden Boy: Add +3 to all charisma checks and spell casting.\r\n\r\nJack of all Trades:\r\nAdd half of of proficiency bonus to any ability check that doesn't already have proficiency.\r\n\r\nExpertise:\r\nAt 3rd Level, choose two of your skill Proficiencies. Your Proficiency Bonus is doubled for any ability check you make that uses either of the chosen Proficiencies. (Deception & Persuasion)\r\n\r\nSong of Rest:\r\nBeginning at 2nd Level, you can use soothing music or oration to help revitalize your wounded allies during a Short Rest. If you or any friendly creatures who can hear your Performance regain Hit Points by spending Hit Dice at the end of the Short Rest, each of those creatures regains an extra 1d6 Hit Points.\r\n\r\nLoredrake Kobold:\r\nAbility Score Increase. Your Charisma score increases by 1. Your Strength score is decreased by 2 Strength. Your Dexterity score is increased by 2.\r\nSorcerous Initiate. You know 2 cantrips of your choice from the sorcerer spell list. In addition, you know one 1st-level spell from the Sorcerer spell list. You can cast this spell once, regaining the ability to cast it when you complete a long rest. Charisma is your spellcasting ability for these spells.\r\n\r\nKobold Climbing: Advantage on climbing checks on most walls.\r\n\r\nThey Know Me: Charisma Save, on a success I know the person, what they do, and where they can be found. On a failed save, they know more about me than I know about them.\r\n\r\nVintage Visage:\r\n(1d20+6)\r\n1-9 = Bad Result\r\n10-16 = Success but at a Cost\r\n17-19 = Normal Outcome\r\n20 or Higher = Uncontrollable Success\r\n\r\nGrovel, Cower, and Beg:\r\nAs an action on your turn, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. Once you use this trait, you can't use it again until you finish a short or long rest.\r\n\r\nKobold Complextion: Advantage on diplomacy checks against \"Those Below\" and Disadvantage on diplomacy checks against \"Those Above\"\r\n\r\nGuerilla Warrior. You are proficient in the Stealth skill.\r\n \r\nHeart of The Dragon. You have advantage on saving throws against the frightened condition.\r\n \r\nHeightened Senses. You have advantage on perception checks that rely on smell.","total_spell_slots_1":"4","total_spell_slots_2":"2","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"82,113,170,288611,300904,129482,","class_features":"12099,","creatures_and_mounts":"225","possessions_and_property":"","racestatblock":"144768","retinue":"","spellbook_0_level_spells":"170024,169288,169273,169257","spellbook_1_level_spells":"172419,170063,172241,172226,172425","spellbook_2_level_spells":"184542,184591","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"7","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"380301"}