{"name":"Ray of Sickness","spell_level":"1-level","school":"Necromancy","classes":"Artificer (Alchemist), Sorcerer, Wizard","casting_time":"1 action","range":"60 feet","duration":"Instantaneous","components":"V, S","materials":"","requires_concentration":"","spell_description":"\r\n[br]\r\nA ray of sickening greenish energy lashes out toward a creature within range.\r\n[br]\r\nMake a ranged spell attack against the target. On a hit, the target takes 2*D8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.","higher_levels":"When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1*D8 for each slot level above 1st.","source":"PHB: P. 271","ritual":"","tags":"Spell, Artificer Alchemist, Sorcerer, Wizard, 1st level, Necromancy, PHB, Batmansdarkgame","isShared":"on","templateId":"3000","blockId":"375978"}