{"name":"Flaming Sphere","spell_level":"2-level","school":"Conjuration","classes":"Artificer (Alchemist), Druid, Wizard","casting_time":"1 action","range":"60 feet","duration":"Concentration, up to 1 minute","components":"V, S, M","materials":"a bit of tallow, a pinch of brimstone, and a dusting of powdered iron","requires_concentration":"1","spell_description":"A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration.\r\n[br]\r\nAny creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2*D6 fire damage on a failed save, or half as much damage on a successful one.\r\n\r\nAs a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere\u2019s damage, and the sphere stops moving this turn.\r\n\r\nWhen you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. ","higher_levels":"When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1*D6 for each slot level above 2nd.","source":"PHB: P. 242","ritual":"","tags":"Spell, Artificer Alchemist, Druid, Wizard, 2nd level, Conjuration, PHB, Batmansdarkgame","isShared":"on","templateId":"3000","blockId":"373338"}