{"name":"Velimir Iltazymov \"The Radningar of Thunder\"","overview":"Velimir was born in the noble family of Iltazymov, in the city of Ravnica. Velimir grew up with nominal education but always found the greatest joy in combat. The sheer thrill, the adrenaline, the glory! Of the glory, this is what he lived for! He was taught a motto by his old entructor that he lives with every day \"Live with honor. Die with glory.\" Throughout his life, Velimir was considered a very popular and handsome man, many women would often swoon for him. Despite this, while he found many of them attractive, they never kept his eye for very long. Eventually he had enough of his city, it had become boring with how peaceful it had become and no one ever gave him a challenge anymore. He had already fought everyone he saw worthy of dueling with him and had a craving for adventure. Deciding this was the best course of action, he joined a band of heroes and mercenaries, The Outlanders of the East.\r\n","skillproficiences":"Athletics, History, Intimidation, Performance, Persuasion","toolproficiences":"Playing Card Set","lifestyle":"Wealthy","languages":"Common, Celestial, Primordial, Dwarvish","equipment":"Weapons\r\nName Proficient? Details\r\nAttack Bonus\r\nWarhammer\r\nmelee, 1d8 + 2 damage\r\nmore\r\n+4\r\nHandaxe\r\nmelee, 1d6 + 2 damage\r\nmore\r\n+4\r\nGreataxe\r\nmelee, 1d12 + 2 damage\r\nmore\r\n+4\r\n\r\nArmor\r\nName Proficient? Details AC\r\nunarmored\r\nbase AC 10\r\nmore\r\n10\r\nChain mail\r\nheavy, base AC 16, stealth disadvantage\r\nmore\r\n16\r\n\r\nOther Magic Items\r\nName Details\r\n\r\nOther Equipment\r\nName Qty. Details\r\nPiton 10\r\n5 cp, 1\/4 lb.\r\nWaterskin 1\r\n2 sp, 5 lb. (full)\r\nSignet ring 1\r\n5 gp, \u2014\r\nRations (1 day) 10\r\n5 sp, 2 lb.\r\nRope, hempen 1\r\n1 gp, 10 lb.\r\nTinderbox 1\r\n5 sp, 1 lb.\r\nHammer 1\r\n1 gp, 3 lb.\r\nBackpack 1\r\n2 gp, 5 lb.\r\nClothes, fine 1\r\n15 gp, 6 lb.\r\nCrowbar 1\r\n2 gp, 5 lb.\r\nTorch 10\r\n1 cp, 1 lb.\r\nPurse 1\r\n\r\nTreasure\r\nName Qty.\r\nGold Pieces (GP) 25","features":"Attacks\r\nWarhammer.melee, +4 to hit, 1d8 + 2 damage\r\n\r\n\r\nActions\r\nAction Surge\r\nTake an extra action (use once\/rest).\r\n\r\nGrappler\r\nRestrain a creature you are grappling.\r\n\r\n\r\nBonus Actions\r\nSecond Wind\r\nRegain 1d10 + 2 HPs (use once\/rest).\r\n\r\n\r\nFeatures, Traits, and Feats\r\nGrappler Feat\r\nAdvantage on attacks against creature you grapple; can use an action to pin the creature.\r\n\r\nGreat Weapon Fighting Style\r\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\r\n\r\nPosition of Privilege\r\nThanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.\r\n\r\nRadiant Consumption\r\nTo unleash the devine energy with in yourself, you can use your action from the starting of 3rd level it causes searing light to radiate from you and also pour out of your mouth (Including teeth) and your eyes and threaten to char you.\r\n\r\nYour transformation lasts either for 1 minute or up to you end it as a bonus action. At the ending time of your each and evey turn you and each creature which is with in 10 ft of you would take same radiant damage which is equal to the half your level (rounded up). But during it you shed a bright light within a 10ft radius and also the dim light for an additional 10ft. you can deal extra radiant damage for one target whenever you deal damage to it with the attack or a spell but it happens once for each and every of your turns. Finally the extra damage will be equal to your level.\r\n\r\nYou will not allowed to use this again once you have finished this trait usage but you need to finish a long rest to use it again.\r\n\r\nTempestuous Magic\r\nStarting at 1st level, you can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st level or higher. Doing so allows you to fly up to 10 feet without provoking opportunity attacks.\r\n\r\nWind Speaker\r\nThe arcane magic you command is infused with elemental air. You can speak, read, and write Primordial. Knowing this language allows you to understand and be understood by those who speak its dialects: Aquan, Auran, Ignan, and Terran.","suggestedcharacteristics":"","traits":"Prideful, Velimir is very prideful of himself, his skills as a warrior, his family, and his friends.\r\nJoyful, Velimir is often joyous around his comrades and friends, he will love to go drinking with them anytime.\r\n","ideal":"Velimir loves to go and do battle, whether alone, or with comrades. He loves battle for the sheer thrill of it.\r\n","bond":"His family and friends.\r\n","flaw":"Velimir is a reckless glory-seeker and he will battle any who challenge him. Velimir is also one not to give mercy often, often he will kill his enemies. Velimir is also fairly easy to fool.","tabledata":"Experience Points\r\n1900\r\nLevel 3\r\n900\r\nLevel 4\r\n2700\r\nAbility Scores\r\n\r\nSTR\r\n15\r\nmod\r\n+2\r\n\r\nDEX\r\n11\r\nmod\r\n0\r\n\r\nCON\r\n15\r\nmod\r\n+2\r\n\r\nINT\r\n13\r\nmod\r\n+1\r\n\r\nWIS\r\n8\r\nmod\r\n-1\r\n\r\nCHA\r\n15\r\nmod\r\n+2\r\nProficiency Bonus\r\n+2\r\n\r\nPassive Perception\r\n9\r\n\r\nSkills\r\nAcrobatics\r\n0\r\nAnimal Handling\r\n-1\r\nArcana\r\n+1\r\nAthletics\r\n+4\r\nDeception\r\n+2\r\nHistory\r\n+3\r\nInsight\r\n-1\r\nIntimidation\r\n+4\r\nInvestigation\r\n+1\r\nMedicine\r\n-1\r\nNature\r\n+1\r\nPerception\r\n-1\r\nPerformance\r\n+4\r\nPersuasion\r\n+4\r\nReligion\r\n+1\r\nSleight of Hand\r\n0\r\nStealth\r\n0\r\nSurvival\r\n-1\r\n\r\nArmor Class\r\n16\r\n\r\nMax Hit Points\r\n7\r\n\/\r\n26\r\n\r\nSpeed\r\n30 ft.\r\n\r\nSaving Throws\r\nSTR\r\n+4\r\nDEX\r\n0\r\nCON\r\n+4\r\nINT\r\n+1\r\nWIS\r\n-1\r\nCHA\r\n+2\r\n\r\nDarkvision\r\n60 ft.","tags":"","templateId":"24","blockId":"373041","isShared":"on"}