{"name":"Calm Emotions","spell_level":"2-level","school":"Enchantment","classes":"Bard, Cleric","casting_time":"1 action","range":"60 feet","duration":"Concentration, up to 1 minute","components":"V, S","materials":"","requires_concentration":"1","spell_description":"You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.\r\nYou can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.\r\nAlternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the GM rules otherwise.","higher_levels":"","source":"PHB: P. 221","ritual":"","tags":"Spell, Bard, Cleric, 2nd level, Entchantment, PHB, Batmansdarkgame","templateId":"3000","blockId":"371370","isShared":"on"}