{"name":"7 Thunderclouds \" Red Herring\" Backwaters","class":"Bard-College of Whispers","level":"4","background":"Faction Agent","race":"Tabaxi","alignment":"Chaotic Good","proficiency_bonus":"2","strength":"8","dexterity":"13","constitution":"13","intelligence":"12","wisdom":"10","charisma":"16","str_save":"-1","dex_save":"3","con_save":"1","int_save":"1","wis_save":"0","cha_save":"3","hit_die":"8","total_hit_dice":"3","acrobatics":"3","animal_handling":"0","arcana":"1","athletics":"-1","deception":"3","history":"1","insight":"2","intimidation":"3","investigation":"5","medicine":"0","nature":"0","perception":"4","performance":"5","persuasion":"1","religion":"1","sleight_of_hands":"3","stealth":"5","survival":"0","proficiencies":"Insight, Investigation-ex,Performance,Perception-ex,\r\nStealth","armor_class":"15","hit_points":"24","initiative":"3","speed":"30 ","proficiences_and_languages":"Armor: Light armor\r\nWeapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords\r\nTools: Three musical instruments of your choice\r\nSaving Throws: Dexterity, Charisma\r\nSkills: Choose any three","attacks":"Weapon\/Spell      | Attack   | Damage\r\nRapier                  | 1d20+5|  1d8 + 3 or 1d8 + 2d6 + 3 using psychic blades\r\nDagger                 | 1d20+5 |  1d4 + 3 or 1d4 + 2d6 +3 using psychic blades\r\nMagic Longsword |1d20 + 5| 1d8 +3 + 2d6 fire\r\nVicious Mockery   | Wis.Sv |  1d4\r\nThunderwave       | Con.Sv|   2d8\r\nShatter                 |Con.Sv|    3d8","spellcasting":"Spell Save DC: 13\r\nSpell Attack: +5","equipment":"a rapier\r\na diplomat\u2019s pack \r\na lute \r\nLeather armor \r\ndagger","personality_trait":"Is obsessed with the Infinite Ray of Light- a magical item that shines a red beam of light. I know random trivia and lore from my Harper parents and band-mates. I can find Common ground between the fiercest enemies, empathizing with them and always working toward peace.","ideal":"We must help bring about the changes the gods are constantly working in the world. ","bond":"I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.","flaw":"I judge others harshly, and myself even more severely.","features_and_traits":"Languages. You can speak, read, and write Common, Draconic,Elvish and Dwarhish.\r\nBardic Inspiration\r\nYou can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\r\n\r\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.\r\n\r\nYou can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.\r\n\r\nYour Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.\r\n\r\nJack of All Trades\r\nStarting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn\u2019t already include your proficiency bonus.\r\n\r\nSong of Rest\r\nBeginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.\r\n\r\nThe extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.\r\n\r\nInspiring Leader\r\nYou can spend 10 minutes inspiring your companions, shoring up their will to fight. When you do so, choose up to six friendly creatures (which can include yourself) within 30 feet of you can can see or hear you and can understand you. Each creature gains temporary hit point equal to your level + your Charisma modifier. A creature can't gain temporary hit points in this way again until they finish a short or long rest.\r\n","total_spell_slots_1":"4","total_spell_slots_2":"3","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"Leather Armor\r\nstudded leather\r\n\r\nThe breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.\r\n\r\nType\tAC\tSTR Req.\tStealth Dis.\tProperties\r\nLight\t11 + Dex Modifier\t\t\t\r\nCost: 10 gp Weight: 10 lb\r\n----------------------------------------------------------------\r\nRapier\r\nMelee Weapon Finesse Common\r\n\r\nType\tDamage\tDamage\tRange\tProperties\r\nMartial\t1d8\tPiercing\t\tFinesse\r\n-------------------------------------------------------------------------------------\r\nDiplomat's Pack\r\nAdventuring Gear Common\r\n\r\nContains: Chest, map or scroll case(2), fine clothes, ink, ink pen, lamp, oil(2), paper(5), perfume, sealing wax, soap\r\n------------------------------------------------------------------------------------------------------------------\r\nDagger\r\nMelee Weapon Finesse, Light, Thrown Common\r\n\r\nType\tDamage\tDamage\tRange\tProperties\r\nSimple\t1d4\tPiercing\t20\/60 ft\tFinesse, Light, Thrown","class_features":"151814","creatures_and_mounts":"gold-100","possessions_and_property":"Harper's badge, Harper Rule Book, common clothes and 15 gp","racestatblock":"68946","retinue":"","spellbook_0_level_spells":"169237,170024,169260","spellbook_1_level_spells":"170051,170063,172241,172444","spellbook_2_level_spells":"184581,144548,184542","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"19","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"1","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"369110"}