{"name":"Compelled Duel","spell_level":"1-level","school":"Enchantment","classes":"Paladin","casting_time":"1 Bonus Action","range":"30 Feet","duration":"Up to 1 minute","components":"V","materials":"","requires_concentration":"1","spell_description":"You attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn't restrict the target's movement from the turn.\r\nThe spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target.","higher_levels":"","source":"PHB pg. 224","ritual":"","tags":"1st level, paladin, PHB","templateId":"3000","blockId":"365541","isShared":"on"}