{"name":"Crashing Water","spell_level":"3-level","school":"Evocation","classes":"Druid, Sorcerer, Wizard","casting_time":"1 Action","range":"120 feet","duration":"Instantaneous","components":"V, S","materials":"","requires_concentration":"","spell_description":"A large column of water appears near you, crashing onto a target location in range. Targets in a 5 foot area must make a Consitution saving throw or take [roll:8d6] bludgeoning damage, or half as much on a succesful save.","higher_levels":"When you cast this spell using a spell slot of 4th level or higher, the damage increases by [roll:1d6] for each slot level above 3rd. When cast at 6th or 9th level, you can instead create an additional column of water dealing [roll:3d6].","source":"Water Magic","ritual":"","tags":"","templateId":"3000","blockId":"362227","isShared":"on"}