{"name":"Cassie (they\/them\/theirs) vers. 1","class":"warlock (great old one, blade) 7 \/ rogue 1","level":"8","background":"sage","race":"goblin","alignment":"lawful good????","proficiency_bonus":"3","strength":"6","dexterity":"16","constitution":"14","intelligence":"12","wisdom":"12","charisma":"16","str_save":"-2","dex_save":"3","con_save":"2","int_save":"1","wis_save":"4","cha_save":"6","hit_die":"8","total_hit_dice":"7","acrobatics":"3","animal_handling":"1","arcana":"4","athletics":"-2","deception":"3","history":"4","insight":"1","intimidation":"6","investigation":"4","medicine":"1","nature":"1","perception":"1","performance":"3","persuasion":"3","religion":"1","sleight_of_hands":"3","stealth":"6","survival":"1","proficiencies":"arcana, history, intimidation, investigation, stealth","armor_class":"14","hit_points":"59","initiative":"3","speed":"30","proficiences_and_languages":"skills: arcana, history, intimidation, investigation, stealth\r\narmor: light\r\nweapons: simple\r\ntools: thieves' tools\r\nsaving throws: wisdom, charisma\r\npact weapon while using it","attacks":"Weapon | Attack | Damage\r\nDagger(s) | [roll: 1d20+6] | [roll: 1d4+3] [roll: 1d4]\r\nLight crossbow (20 bolts) | [roll: 1d20+6] | [roll: 1d8+3]\r\nPact Rapier | [roll: 1d20+6] | [roll: 1d8+3]\r\nSpear | [roll: 1d20+1] | [roll: 1d6-2]","spellcasting":"save DC: 14\r\nattack mod: +6\r\ncantrips: 3\r\nspells known: 8\r\nslots: 2 (4th lvl)\r\n4 invocations: \r\n-Eldritch Sight\r\n- You can cast detect magic at will, without expending a spell slot.\r\n-Eldritch Smite\r\n- Once per turn when you hit a creature with your pact weapon, you can expend a warlock spell slot to deal an extra 1d8 force damage to the target, plus another 1d8 per level of the spell slot, and you can knock the target prone if it is Huge or smaller.\r\n-One With Shadows\r\n- When you are in a dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction.\r\n-Thirsting Blade\r\n- You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.\r\n\r\ncantrips: eldritch blast, mage hand, prestidigitation\r\nspells: detect thoughts, fear, hex, hunger of hadar, protection from evil and good, sickening radiance, suggestion, vampiric touch\r\nSimon's special content: scrying 1\/long rest\r\nPact of the Blade","equipment":"warlock:\r\n-leather armor\r\n-light crossbow (20 bolts)\r\n-spear\r\n-2 daggers\r\n-arcane focus (wand, would not be mistaken for any wand other than a goblin's, not sure what that means yet)\r\n-dungeoneer's pack:\r\n- backpack\r\n- crowbar\r\n- hammer\r\n- 10 pitons\r\n- 10 torches\r\n- tinderbox\r\n- 10 days of rations\r\n- waterskin\r\n- 50 feet of hempen rope\r\n\r\nsage background:\r\n-bottle of black ink\r\n-a quill\r\n-a small knife\r\n-a letter from a dead colleague posing a question they have not yet been able to answer\r\n-a set of common clothes\r\n-a belt pouch containing 10gp\r\n\r\nhave picked up:\r\n-The Blade of Truth (book, taken from priest in village of Barovia)","personality_trait":"There's nothing I like more than a good mystery.","ideal":"Truth is the ultimate goal of the universe, therefore it always win out in the end.\r\n(They won't lie, though should the party decide to lie they will remain silent or otherwise omit information to avoid jeopardizing their place in the group.)","bond":"I must find scientific evidence for my theories.","flaw":"I am easily distracted by the promise of information!","features_and_traits":"Researcher. When you attempt to learn or recall a piece of lore, if you don't know that info, you often know where and from whom you can obtain it. Usually this info comes from a library, scriptorium, university, or a sage or other learned person or creature. (Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found.) Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.\r\n\r\nDarkvision. Can see in dim light within 60 ft as if it's bright light, and see in darkness as if it's dim light. Can't see color in darkness, only shades of gray.\r\n\r\nFury of the Small. When you dmg a creature with an attack or a spell and the creature's size is larger than yours, you can cause the atk or spell to deal xtra dmg to the creature. The xtra dmg is equal to your level. Can use the trait once per short or long rest.\r\n\r\nNimble Escape. You can take the Disengage or Hide action as a bonus action on each of your turns.\r\n\r\nLanguages. They can speak, read, and write Common, Goblin, Deep Speech?? one other probably a normal one maybe Elvish for access to their knowledge? but elves are dicks so maybe not? their 4th language is the language of the most chill race they could learn weird info from\r\n\r\n-\r\n\r\nAwakened Mind. You can communicate telepathically with any creature you can see within 30 ft of you. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.\r\n\r\nEntropic Ward. At 6th lvl, u learn to magically ward urself against atk and to turn an enemy's failed strike into good luck for urself. When a creature makes an atk roll against you, you can use ur reaction to impose disadvantage on that roll. If the atk misses u, ur next atk roll against the creature has advantage if u make it before the end of ur next turn. (Once\/short or long rest)\r\n\r\n-\r\n\r\nExpertise.\r\n\r\nSneak Attack. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an Attack if you have advantage on the Attack roll.\r\n\r\nYou don't need advantage on the Attack roll if another enemy of the target is within 5 feet of it, that enemy isn't Incapacitated, and you don't have disadvantage on the Attack roll.\r\n\r\nThieves' Cant.","total_spell_slots_1":"0","total_spell_slots_2":"0","total_spell_slots_3":"0","total_spell_slots_4":"2","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"113, 121, 122","class_features":"","creatures_and_mounts":"","possessions_and_property":"167750","racestatblock":"44801","retinue":"","spellbook_0_level_spells":"169242, 169260, 169288","spellbook_1_level_spells":"172249, 172401, 170063","spellbook_2_level_spells":"184505, 184586","spellbook_3_level_spells":"173718, 171831, 174051","spellbook_4_level_spells":"175292","spellbook_5_level_spells":"346123","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"59","temporary_hit_points":"","hit_dice_used":"7","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"1","available_3rd_level_spellslots":"0","available_4th_level_spellslots":"2","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"361964","world":""}