{"name":"Investiture of Ice","level":"6-level","school":"Transmutation","classes":"Druid, Sorcerer, Warlock, Wizard","castingtime":"1 action","range":"Self","duration":"Concentration, up to 10 minutes","components":"V, S","materials":"","concentration":"1","description":"Until the spell ends, ice rimes your body, and you gain the following benefits:\r\n[ul]\r\n[li]You are immune to cold damage and have resistance to fire damage.[\/li]\r\n[\/ul]\r\n[ul]\r\n[li]You can move across difficult terrain created by ice or snow without spending extra movement.[\/li]\r\n[\/ul]\r\n[ul]\r\n[li]The ground in a 10-foot radius around you is icy and is difficult terrain for creatures other than you. The radius moves with you.[\/li]\r\n[\/ul]\r\n[ul]\r\n[li]You can use your action to create a 15-foot cone of freezing wind extending from your outstretched hand in a direction you choose. Each creature in the cone must make a Constitution saving throw. A creature takes 4d6 cold damage on a failed save, or half as much damage on a successful one. A creature that fails its save against this effect has its speed halved until the start of your next turn.[\/li]\r\n[\/ul]\r\n","higherlevels":"","source":"Xanathar's Guide to Everything","tabledata":"","tags":"Spell","templateId":"19","blockId":"342704","isShared":"on"}