{"name":"Awaken","level":"5-level","school":"Transmutation","classes":"Bard, Druid","castingtime":"8 hours","range":"Touch","duration":"Instantaneous","components":"V, S, M (an agate worth at least 1,000gp, which the spell consumes)","materials":"","description":"After spending the casting time tracing magical\u00a0pathways within a precious gemstone, you touch a Huge\u00a0or smaller beast or plant. The target must have either\u00a0no Intelligence score or an Intelligence of 3 or less. The\u00a0target gains an Intelligence of 10. The target also gains\u00a0the ability to speak one language you know. If the target\u00a0is a plant, it gains the ability to move its limbs, roots,\u00a0vines, creepers, and so forth, and it gains senses similar\u00a0to a human\u2019s. Your DM chooses statistics appropriate\u00a0for the awakened plant, such as the statistics for the\u00a0awakened shrub or the awakened tree.\r\n[br]The awakened beast or plant is charmed by you for\u00a030 days or until you or your companions do anything\u00a0harmful to it. When the charmed condition ends,\u00a0the awakened creature chooses whether to remain\u00a0friendly to you, based on how you treated it while\u00a0it was charmed.","higherlevels":"","source":"PHB","tabledata":"","tags":"Spell","templateId":"19","blockId":"342336","isShared":"on"}