{"name":"GPK-612","class":"Wizard","level":"11","background":"Soldier","race":"Warforged","alignment":"Lawful Neutral","proficiency_bonus":"4","strength":"10","dexterity":"14","constitution":"16","intelligence":"19","wisdom":"10","charisma":"12","str_save":"0","dex_save":"2","con_save":"3","int_save":"8","wis_save":"4","cha_save":"1","hit_die":"6","total_hit_dice":"11","acrobatics":"2","animal_handling":"0","arcana":"8","athletics":"4","deception":"1","history":"8","insight":"0","intimidation":"5","investigation":"13","medicine":"0","nature":"4","perception":"5","performance":"1","persuasion":"1","religion":"4","sleight_of_hands":"2","stealth":"4","survival":"0","proficiencies":"","armor_class":"20","hit_points":"81","initiative":"2","speed":"30","proficiences_and_languages":"Heavy Armor\r\nDaggers, Darts, Slings, Quarterstaff, Light Crossbows\r\nWelding Torch\r\nPlaying Cards\r\nAncient Technology\r\nVehicles (land)","attacks":"Weapon | Attack | Damage\r\nDagger | [roll 1d20+4] | [1d4+2]","spellcasting":"+8 Spell attack bonus, Spell DC 16\r\nArtifact Wish Charges- 3\r\nArtifact Spell- Mordenkainen's Magnificent Mansion (1-5 rolls causes cd till next dawn)\r\nSpell | Attack | Damage\r\nCantrips- 0 points\r\nMessage\r\nMending\r\nLight\r\nFire Bolt | [roll 1d20] | [1d10]\r\nPrestidigitation | [1d20] | No Damage\r\nToll the dead | [Wisdom Save] | [1d12 if damaged, 1d8 if not]\r\n\r\n1st Level- 2 points\r\n\r\nDetect Magic\r\nDisguise Self - 1 hour duration\r\nFeather Fall - 1 minute duration\r\nScrew That One Guy In Particular\r\nMagic Missile | [1d20] | [3 (d4+1)]\r\nShield - Reaction, +5 AC\r\nSleep - Duration 1 minute\r\n\r\n2nd Level- 3 points\r\n\r\nScorching Ray | [3d20] | 2d6 for  each ray\r\nPass Without Trace | +10 to dex checks (stealth checks)|\r\n\r\n3rd Level- 5 points\r\n\r\nAnimate Dead\r\nCounter Spell\r\nFly\r\nRemove Curse\r\nSpeak with Dead\r\nDispel Magic\r\nTongues\r\nSending\r\nFireball | [8d6 damage failed dex throw 4d6 successful dex save]\r\n\r\n4th Level- 6 points\r\n\r\nGalder's Speedy Courier\r\nGravity Sinkhole\r\nIce Storm\r\nSickening Radiance\r\nSummon Elemental\r\n\r\n5th level- 7 points\r\n\r\nImmolation\r\nSteel Wind Strike\r\nModify Memory\r\nGeas\r\nLegend Lore\r\n\r\n6th level- 9 points\r\n\r\nMove Earth\r\nGlobe of Invulnerability\r\nChain Lightning\r\n","equipment":"Dagger\r\nArcane Focus\r\nExplorer's Pack\r\nTinker's Tool\r\nSpell book\r\nRank Insignia\r\nTinker's Tools\r\nDeck of Cards\r\nSet of Common Clothes\r\nBelt Pouch","personality_trait":"Calculative\r\nDiligence in maintaining their mechanical body","ideal":"Repair and restoration of their body\/mind","bond":"Indebted to the Tortle that revived him","flaw":"Corrupted memory, can't remember his past.\r\nEmotion Simulator Module damaged due to weathering during his stasis.\r\nDue to ESM damage, prone to violent outbursts.","features_and_traits":"Attuned to Eye of Efreeti\r\nDragon Shard Converter:\r\nRed: Least: Cure light wounds or lesser restoration; +2 bonus on Heal checks Lesser: Cure serious wounds, neutralize poison, remove desease or restoration Greater: Heal\r\nCan harness the power of dragon shards.\r\nWarforged Features:\r\n+100 carry weight\r\n-Disease doesn't affect you, you resist poison, and gain adv vs poisoned, you don't- breathe, sleep, eat, or drink.\r\n-You can't move but are otherwise conscious during long rests and they take only six hours.\r\n-Armor works differently for you and your AC increases by 1\r\nSoldier Feature:\r\nYou have influence within your former army\/organization\r\nWizard Features:\r\n-Regain half your level (min 1) worth of spell slots during a short rest (once per day)\r\n-Wizard archetype: Evocation\r\n-Half gold\/time cost to copy school spells.\r\n-Exclude 1 + spell level creatures from your evocations.\r\nSpirit: 200\r\nTransformation: Tank [Takes 10 spirit to transform into a tank, transforming back is free] [10g a shot, 10d6s 15 max conjured shots a day. Premade shots do not count towards limit.]\r\nChampion of the god of death: Gained the ability to kill a target once per day, though the odds of success depend on both the strength of the cleric and the target. [100 Spirit]\r\nKeen Mind: You can clearly recall anything seen or heard within a month, you can determine north, you know when the sunrise\/sunset will happen, and gain +1 to Int.\r\n-Your cantrips deal half damage on a save.\r\nObservant: You gain +5 to perception and investigation, can read lips, and gain +1 to Int.\r\n-Your evocation spells deal int mod extra damage.\r\n\r\nLanguages: Common, Ancient, Dwarvish, Primordial","total_spell_slots_1":"4","total_spell_slots_2":"3","total_spell_slots_3":"3","total_spell_slots_4":"3","total_spell_slots_5":"2","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"66","temporary_hit_points":"","hit_dice_used":"9","xp":"0","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"200","available_1st_level_spellslots":"4","available_2nd_level_spellslots":"3","available_3rd_level_spellslots":"3","available_4th_level_spellslots":"2","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"Warforged","isShared":"on","templateId":"404","blockId":"339745","world":""}