{"name":"Generic Forest-Bandit","cr":"1\/8","types":"Humanoid, Bandit","size":"Medium","languages":"Common, Any","alignment":"Neutral Evil","description":"A type of bandit that lurks around the forests and ambushes travelers. ","suggestedenvironment":"Forest, Bandit Camp","ac":"11 if not armored 12-14 if armored (Leather, Hide armor)","hitpoints":"2d8","strength":"11","dexterity":"12","constitution":"10","intelligence":"9","wisdom":"9","charisma":"8","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"","skills":"Create a simple trap:\r\n- Environment: forest\r\n- Radius: 5 feet\r\n- Effect: When any creature steps inside of it, requires a dex saving throw. On success> negate any negative effects and move 5 feet away from the trapped area. On failure> recieve 1d4 piercing\/bludgeoning damage.\r\n- Can be detected by a perception\/investigation check within 30 feet radius (dc: 14) . Can be detected with passive perception of 15 within 5 feet.\r\n\r\nAssemble a roadblock:\r\n- Tree falls infront of the characters. Stops carts from moving forward until cleared.\r\n- Clearing: strength check (dc is dependent on the tree's size","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"","actions":"Thieves' cant whistle: a call for nearby bandits of the same faction. \r\n\r\nBlinding sand: a dex throwing action (range 10 feet).\r\n- Grabs sand\/small stones\/special dust and throws it into opponent's face with a hope of blinding. Requires a dex\/con save (dc 11). On success negate any negative effect. On failure: blinded until the end of the round.\r\n\r\nMelee and\/or Ranged Attacks (choose 1 or 2 weapons)\r\n\r\nclub: 1d4 bludgeoning\r\n\/dagger: 1d4 piercing\r\n\/handaxe: 1d6 slashing\r\n\/shortbow: 1d6 piercing\r\n\/spear: 1d8 piercing (two-handed)\r\n\/Light Crossbow 1d8 piercing","reactions":"","legendaryactions":"","lairdescription":"Bandit Camp and area surrounding a bandit camp: A few tents and crates which contain stolen goods. Can be fortified with wooden walls\/towers\/traps. ","lairactions":"Activate traps.","regionaleffects":"Can retreat to a nearby Bandit Camp.","image":"858592","tabledata":"","tags":"foe, bandit, forest","isShared":"on","templateId":"21","blockId":"337735"}