{"name":"Evard's Black Tentacles","level":"4-level","school":"Conjuration","classes":"Wizard, Sorcerer","castingtime":"1 action","range":"90 ft","duration":"1 minute","components":"V, S, M","materials":"A piece of tentacle from a giant octopus or a giant squid.","description":"[center][i][b]Damage Type:[\/b][\/i] Bludgeoning \r\n\r\n[i][b]Saving Throw:[\/b] [\/i]Dexterity \r\n\r\n[i][b]Description:[\/b] [\/i]Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.\r\nWhen a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage.\r\n\r\nA creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.[\/center]","higherlevels":"","source":"Player's Handbook , pg. 238","tabledata":"","tags":"spell, evard's black tentacles, level 4, wizard, sorcerer","isShared":"on","templateId":"19","blockId":"324643"}