{"name":"Moss Wolf","cr":"1\/2","types":"Beast","size":"Medium","languages":"","alignment":"Unaligned","description":"","suggestedenvironment":"Swamp, Jungle, Old Forrests","ac":"13","hitpoints":" [roll:2d8+2]","strength":"12","dexterity":"15","constitution":"12","intelligence":"3","wisdom":"12","charisma":"6","movement":"40","fly":"","hover":"","burrow":"","swim":"20","climb":"","senses":"","skills":"Perception +3, Stealth +4","savingthrows":"","damagevulnerabilities":"","damageresistances":"Acid","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Keen Hearing and Smell[\/b]\r\nThe moss wolf has advantage on Wisdom (perception) checks that rely on hearing and smell.\r\n\r\n[b]Pack Tactics[\/b]\r\nThe moss wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.\r\n\r\n[b]The Feet of the Nature[\/b]\r\nThe moss wolf is not effected by plant based difficult terrain (Swamp, Forrest etc.)","actions":"[b]Bite[\/b]\r\nMelee Weapon Attack: +4 to hit, reach 5ft., one target.\r\nHit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 strength saving throw or be knocked prone.\r\n\r\n[b]Howl of Nature[\/b]\r\nRange Weapon Attack: +3 to hit, range 30ft., one target.\r\nHit: 6 (1d6 + 3) piercing damage. If target is a creature, it must succeed on a DC 14 dexterity saving throw or be restrained. Every time when creature is damaged or at the end of its turn creature can make DC 14 dexterity saving throw to end condition.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"796092","tabledata":"","tags":"","templateId":"21","blockId":"317194","world":"82fb3dac-b73c-43df-aaca-b3ac6a589041","folder":"","isShared":"on"}