{"name":"Zombie","cr":"1\/4 (50 XP)","types":"Undead","size":"Medium","languages":"Understands the languages of its creator but can't speak","alignment":"Neutral Evil","description":"Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.","suggestedenvironment":"","ac":"8","hitpoints":"12-33 [roll:3d8+9]","strength":"13","dexterity":"6","constitution":"16","intelligence":"3","wisdom":"6","charisma":"5","movement":"20","fly":"0","hover":"0","burrow":"0","swim":"0","climb":"0","senses":"Darkvision 60 ft., Passive Perception 8","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"Poison","conditionimmunities":"Poisoned","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Undead Fortitude.[\/b] If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.","actions":"[b]Slam.[\/b] Melee Weapon Attack: +3 [roll:1d20+3] to hit, reach 5 ft., one target. Hit: 2-7 [roll:1d6+1] bludgeoning damage.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"undead","isShared":"on","templateId":"21","blockId":"309829"}