{"name":"Cult Fanatic","cr":"2 (450 XP)","types":"Humanoid (any race)","size":"Medium","languages":"any one language (usually Common)","alignment":"Any Non-good","description":"[b]Fanatics[\/b[ are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.","suggestedenvironment":"","ac":"13 (leather armor)","hitpoints":"33 [roll:6d8+6]","strength":"11","dexterity":"14","constitution":"12","intelligence":"10","wisdom":"13","charisma":"14","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"passive Perception 11","skills":"Deception +4, Persuasion +4, Religion +2","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The acolyte has following cleric spells prepared:","atwill":"Cantrips (at will): [i]light, sacred flame, thaumaturgy[\/i]\r\n[br]\r\n1st level (4 slots): [i]command, inflict wounds, shield of faith[\/i]\r\n[br]\r\n2nd level (3 slots): [i]hold person, spiritual weapon[\/i]","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b][i]Dark Devotion.[\/i][\/b] The cultist has advantage on saving throws against being charmed or frightened.","actions":"[b][i]Multiattack.[\/i][\/b] The fanatic makes two melee attacks.\r\n[br]\r\n[b][i]Dagger.[\/i][\/b] [i]Melee or Ranged Weapon Attack:[\/i] +4 to hit, reach 5 ft. or range 20\/60 ft., one target. [i]Hit:[\/i] 4 [roll:1d4+2] piercing damage.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","templateId":"21","blockId":"301303","isShared":"on"}