{"name":"Rolen Andorel, Talasharan Envoy","class":"Paladin 10, Rogue 10.  Total Level:","level":"20","background":"Noble","race":"Half-Elf","alignment":"Neutral Good","proficiency_bonus":"6","strength":"10","dexterity":"20","constitution":"10","intelligence":"16","wisdom":"12","charisma":"19","str_save":"4","dex_save":"15","con_save":"5","int_save":"13","wis_save":"5","cha_save":"8","hit_die":"10","total_hit_dice":"20","acrobatics":"11","animal_handling":"1","arcana":"9","athletics":"0","deception":"16","history":"15","insight":"13","intimidation":"10","investigation":"15","medicine":"0","nature":"9","perception":"13","performance":"4","persuasion":"16","religion":"3","sleight_of_hands":"11","stealth":"11","survival":"7","proficiencies":"Languages:  Common, Elven, Thieves' Cant, Draconic, Dwarvish, Gnome, Halfling, Orc.\r\nCalligrapher's Supplies, Disguise Kit, Dragonchess Kit, Forgery Kit, Thieves' Tools, Three-Dragon Ante Kit.","armor_class":"24","hit_points":"180","initiative":"16","speed":"30'","proficiences_and_languages":"Armour:  Light, Medium, Shields\r\nWeapons:  Simple, Hand Crossbows, Longswords, Rapiers, Shortswords, Martial.\r\nExpertise (Rogue 2):  Investigation, Perception\r\nExpertise (Prodigy):  Deception\r\nExpertise (Rogue 6):  History, Persuasion\r\nExpertise (Skill Expert):  Insight","attacks":"Weapon | Attack | Damage | Range | Ammo\r\nStarmetal Redeemer (Shortsword +4) | +15 | 1d6+9 Piercing| Melee | n\/a\r\nShortsword +1 (Main-hand) | +12 | 1d6+6 Piercing| Melee | n\/a\r\nShortsword +1 (Off-hand) | +12 | 1d6+1 Piercing| Melee | n\/a\r\n+1 Shortbow of Seeking | +12 | 1d6+6 Piercing | 80\/320 | 19 reinforced arrows\r\nHand Crossbow x2 | +11 | 1d6+5 Piercing | 30\/120 | 20 bolts\r\nDaggers x9 | +11 | 1d4+5 Piercing | 20\/60 | 9 daggers\r\n+1 Dagger of Stealth | +12 | 1d4+6 Piercing | 20\/60 | Grants advantage on Stealth checks\r\nRapier | +11 | 1d8+5 Piercing | Melee | n\/a","spellcasting":"Spells Prepared (Paladin level\/2, + Cha mod = 8 spells)  \r\n\r\nSpell Save DC = 8 + proficiency bonus (6) + Cha mod (4) = 18\r\n\r\nSpell Attack Bonus = Proficiency bonus + Cha mod = +10\r\n\r\nSpells\/Day:  4 @ 1st level, 3 @ 2nd level, 2 @ 3rd level.\r\n\r\n1st:  Alarm* (8h), Detect Magic* (10m conc), Protection from Evil and Good (10m conc).\r\n\r\n2nd:  Branding Smite (1m conc), Moonbeam* (1m conc), Lesser Restoration (Instantaneous), Prayer of Healing (Instantaneous), Protection from Poison (1h), See Invisibility* (1h).\r\n\r\n3rd:  Aura of Vitality (1m conc), Counterspell*, Nondetection (8h)*, Revivify, Remove Curse.","equipment":"Backpack:  Set of fine clothes, Disguise Kit (3 lbs), half-dwarf dandy disguise, human thug disguise, Forgery Kit (5 lbs), 50 ft silk rope, grappling hook, rapier, Studded Leather. Correspondence Kit.  \r\n\r\nUnder backpack:  Starmetal Redeemer (A): +4 magical shortsword (increases to +2 at level 10, +3 at level 15, and +4 at level 20)  Has six additional abilities:\r\n\r\nBlade of Life:  Ten times per day (Once per two levels), after confirming a hit with the Starmetal Redeemer, Rolen may elect to channel the stars' radiance through himself and the blade, dealing an additional 4d6+6 radiant damage to the hit, and recovering that many hit points.  On a crit, both these damage dice and the amount he heals as a result of the roll are doubled.\r\n\r\nCosmic Purpose: Ten times per day (Once per two levels), Rolen can enter an enhanced state for 1 minute as a bonus action. In this state, he is immune to spells or effects that target his mind or sense of self, his speed increases by 10 ft, and he gains the benefits of a Freedom of Movement spell. Allies within 15 ft of you gain advantage on saves vs spells or effects that target their minds or sense of self.\r\n\r\nCut That Out: You can cast each of the following spells twice per long rest, using your Spellcasting ability: Break Enchantment (see Dispel Evil),Counterspell, Dispel Magic, and Remove Curse.\r\n\r\nI Can See Clearly Now: Naturally occurring particles suspended in the air, such as dust, fog, smoke, and snow, don\u2019t impede Rolen's vision.  Ten times per day (once per two levels), Rolen can use a bonus action to further enhance his vision; the duration of this enhanced vision is 10 minutes. When you have enhanced your vision in this way you can see any invisible creatures or creations of magical force within 120 feet of you, as well as discern illusions for what they are, notice secret doors hidden by magic, and perceive entities possessing or inhabiting creatures or objects.\r\n\r\nIt\u2019s Just a Jump to the Left: Ten times per day, (once per two levels), Rolen can use a bonus action to teleport up to 30 ft to an unoccupied space that he can see.\r\n\r\nTime to Act: This magical weapon enhances Rolen's sense of the world around him and his ability to react to the unexpected. Rolen has advantage on initiative rolls, and adds an extra +5 to the result.\r\n\r\nBeltpouch 1:  Thieves' Tools, Potion of Supreme Healing (10d4+20).       \r\n\r\nBeltpouch 2:  Bag of 1000 ball bearings, Potion of Greater Healing (4d4+4), 19 pp, 19 gp, 5 sp, 10 cp.\r\n\r\nAt waist for this trip:  2 +1 Shortswords.\r\n\r\nIn quiver:  20 arrows.\r\n\r\nWorn:  \r\n\r\nCirclet of the Moon:  \r\nThe wearer can draw on the mystical power of night to rise into the air. As a bonus action when they are in dim light or darkness, they can magically give themselves a flying speed equal to their walking speed for 1 minute. They can use this bonus action a number of times equal to their proficiency bonus, and they regain all expended uses when they finish a long rest. \r\nThe wearer can also cast Moonbeam at second level 2\/day (CON saving throw, DC 15 or wearer\u2019s spell save DC, whichever is higher).  \r\n\r\nDarzan Ring (A):  This dark gray stone ring feels slightly cool to the touch and features an intricate dark blue design of tiny vines of stoneheart.  Has three abilities:\r\n\r\nWe\u2019ve Got This: This ring enhances your ability to provide tactical assistance to others in combat. When you use the Help action to aid an ally in attacking a creature, you can also extend that Help to up to 6 other individuals of your choice within 60 feet. The targets of those attacks must be within 60 ft of you, rather than within 5 ft of you, if the allies being helped can see or hear you, those benefitting from your tactical assistance can be attacking different targets.\r\n\r\nRune of Precision: When you have advantage on an attack roll, you can activate this rune to roll the d20 a third time, taking the highest result. You can choose to do so after you have seen the result of the initial roll. Once you have used this rune, you can\u2019t do so again until after a short or long rest.\r\n\r\nRune of Resolve: When you fail a Charisma, Intelligence, or Wisdom saving throw, you can activate this rune to reroll the save with advantage. Once you have used this rune, you can\u2019t do so again until after a short or long rest.\r\n\r\nHope in the Darkness Studded Leather Armour (Counts as +2 armour, increases range of darkvision by 60', grants an additional +1 AC vs. attacks made by fiends against wearer, wearer may reroll a saving throw against a fiend's special ability once per short or long rest.)  \r\n\r\nCall of the Gracious Host (A):  This belt grants a +1 to AC, and grants the following benefits:\r\n- Gracious Host: Your Charisma and Wisdom scores each increase by +2 and you have advantage on active Insight checks and +5 on passive Insight checks.\r\n\r\n- Call of the Earth: Once per short or long rest, you can cast Earthbind as a bonus action. The magical energy is silvery-blue, and the STR save DC is 18.\r\n\r\n- The Power of First Impressions: Whenever you encounter types of creatures or beings that are new to you, you have advantage on skill checks made to recall anything you know about that type of creature or being. Once per short or long rest, you can use a bonus action to grant yourself and up to five allies within 60 ft advantage on Charisma skill checks for 10 minutes when dealing with any individual creatures or beings new to the person making the skill check.\r\n\r\n+1 Shield of the Warden:   A darkened shield bearing the emblem of a crescent moon encircled by eight stars at the points of a compass. The cardinal points are marked by four-pointed stars, while the secondary points are marked by smaller, eight-pointed stars. \r\n\r\nTelekinetic Ward, usable Int Mod\/day (minimum 1):  When you or another creature you can see within 30 feet of you takes damage, you can use your reaction to roll d6 and reduce the damage taken by the number rolled plus your Intelligence modifier (minimum reduction of 1), as you create a momentary shield of telekinetic force.","personality_trait":"1) Despite my noble birth, I do not place myself above other folk.\r\n2) My favour, once lost, is lost forever.","ideal":"It is my duty to work to protect and care for my country and its citizens.","bond":"My loyalty to the Emperor is wavering, and I am looking for someone else in a position of authority that I feel I can trust to transfer that loyalty to.","flaw":"I hide a truly scandalous secret that could ruin my family forever.  (Illicit moneylending activities.)","features_and_traits":"Half-elf Features:  +2 Cha, +1 Dex, +1 Int.  \r\n\r\nBackground Feature - Position of Privilege:  People are inclined to think the best of you.  You are welcome in high society, and people assume you have the right to be wherever you are.  The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere.  You can secure an audience with a local noble if you need to.\r\n\r\nProdigy (feat) grants the following skill - Insight, tool proficiency - Calligrapher's Supplies, Language - Halfling, Expertise - Deception.\r\n\r\nKeen Mind (feat) grants:  \r\n- Always know which way is north\r\n- Always know how many hours it is to the next sunrise or sunset\r\n- Can accurately recall anything I have seen or heard in the last month\r\nAdditional bonus (cross-border):  +1 Int, Arcana training.\r\n\r\n+2 Dexterity (@10th level)\r\n\r\nSkill Expert (Bonus Feat from Symbru's Blessing - See Tasha's Cauldron to Everything):  \r\n+1 Dex,\r\nNature Proficiency\r\nInsight Expertise.\r\n\r\nElven Accuracy (Paladin 4, aka level 14):  \r\n+1 Dex (Total:  20)\r\nMay reroll one of the advantage dice when making a Dex, Int, Wis, or Cha-related attack.\r\n\r\nSentinel (Paladin 8, at lvl 18):\r\nIf I hit with an AoO, the creature hit's speed is reduced to 0 for the rest of its turn.\r\nCreatures provoke AoOs from me even if they Disengage first.\r\nWhen a creature within 5' of me makes an attack against anyone else who lacks this feat, I can react to make a melee weapon attack against the attacking creature.\r\n\r\nROGUE FEATURES:\r\n\r\nSneak Attack:  5d6\r\n\r\nCunning Action:  May Dash, Disengage, or Hide as a bonus action.\r\n\r\nUncanny Dodge:  May use my reaction when hit by an attack to halve the damage of that attack.\r\n\r\nEvasion:  Take half damage from effects that allow a Dex save for half damage, and no damage on a successful save.\r\n\r\nExpertise (lvl 2):  Investigation, Perception.\r\nExpertise (lvl 6):  History, Persuasion\r\n\r\nMaster of Intrigue:  you can unerringly mimic the speech patterns and accent of a creature that you hear speak for at least 1 minute, enabling you to pass yourself off as a native speaker of a particular land, provided that you know the language.\r\n\r\nMaster of Tactics:  May use use the Help action as a bonus action. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of you, rather than within 5 feet of you, if the target can see or hear you.\r\n\r\nInsightful Manipulator:  After observing or interacting with someone for 1 minute, may learn whether the entity observed is Rolen's equal, inferior, or superior in two of the items from the following list:\r\n- Int score\r\n- Wis score\r\n- Cha score\r\n- Class levels, if any\r\nAdditionally, the DM may rule that Rolen knows a piece of the entity's history or discover one of its personality traits, if it has any.\r\n\r\nPALADIN FEATURES:\r\nMartial Weapon Proficiency, Light and Medium Armour proficiency, Shield proficiency.\r\nDivine Sense 1 + Cha mod\/Day = 4\/Day, 1 action to activate, lasts until the end of my next turn.\r\nLay on Hands 5 HP\/level\/Day = 30 HP\/day, may spend 5 HP to remove a poison or disease.\r\nFighting Style:  Defense (+1 AC while wearing armor)\r\nSmite:  Spend a spell slot on hit to deal 1d8 radiant damage, + 1d8\/spell level, +1d8 dmg to fiends or undead.\r\nDivine Health:  Immune to disease.\r\nHarness Divine Power:  As a bonus action, may touch my holy symbol and utter a prayer to regain an expended spell slot with level =< 1\/2 my proficiency modifier (3rd level or lower).\r\nSacred Oath (Oath of the Watchers):  Grants Channel Divinity 1\/rest for one of the following effects.\r\nChannel Divinity - Watcher's Will:  As an action, may invest my presence with the warding power of my faith.  This grants self + Cha mod creatures I can see within 30' advantage on Int, Wis, and Cha saves for 1 min.\r\nChannel Divinity - Abjure the Extraplanar:  As an action, may castigate otherworldly beings, presenting my holy symbol and forcing each celestial, elemental, fey, or fiend within 30' of me to roll a Wisdom save vs my Spell Save DC (16) or be turned for 1 min.  While turned, a creature must spend its turns moving away from me, and may only use its action to Dash or to try to escape an effect that prevents it from moving.   If there is nowhere for it to move to, it can take the Dodge action.\r\n\r\nAura of Protection:  Rolen, and any allies within 10' of him, gain a bonus to saving throws equal to his Charisma modifier.\r\n\r\nAura of the Sentinel:  While Rolen is not incapacitated, he and his allies within 10' gain a bonus to initiative rolls equal to his proficiency bonus.\r\n\r\nAura of Courage:  Neither Rolen or any creatures friendly to him within 10' of him can become frightened while he is conscious.\r\n\r\nSolrasyndazularn's Gift:  +1 to Con saves, 5 temp HP that renews at dawn each day, immune to extreme heat and cold environmental conditions.\r\n\r\nSelnacrasymbrumari's GIft:  +1 to Wis saves, immunity to effects that cloud or alter memory, +1 feat (Skill Expert), an unerring sense of relative distance, location, and direction, as though the geometry of the world is cemented to his mind.\r\n\r\nTeamwork Training:  Used as no action at start of turn, recharge 4-6):\r\n\r\n- Adaptive Teamwork (1 PC moves 10 ft, provoking no Attack of Opportunity)\r\n- Injurious Teamwork (1 PC gets Adv on their 1st attack before the start of my next turn, gaining +1d6 damage on that attack)\r\n- Watchful Teamwork (Adv on DEX saves for all allies until the start of my next turn; Disadvantage on 1 foe\u2019s first attack)\r\n\r\nWax and Wane:  Once per long rest, Rolen may use an action to alter the flow of magic for allies and enemies within 60 feet of him for the next minute. The magic of affected allies comes more easily and has greater potency. \r\n- Allied spells are treated as if the caster had expended a spell slot one higher than the slot used. The caster must still expend a spell slot of the minimum level normally required to cast the spell. When damage or healing is rolled for a spell or a magic item that duplicates a spell, increase the total by 1 per die.\r\n - Enemies take 1d10 + CHA modifier radiant damage and must succeed on a INT saving throw to avoid being affected by the altered flow of magic (DC = 10 + proficiency bonus + CHA modifier). The magic of affected enemies requires more effort and has reduced potency. \r\n -- In order to cast a spell of 1st level or higher, a caster must expend a spell slot one level higher than normally required, gaining no additional benefit for casting the spell one level higher. For those spells that benefit when cast at a higher level, casting it using a spell slot two or more levels above that required is similarly treated as though the slot used was one less. \r\n-- When damage or healing is rolled for a spell or a magic item that duplicates a spell, decrease the total by 1 per die. At the end of each turn, an affected enemy can roll an INT saving throw, ending the effect if it succeeds.\r\n\r\nMya's Blessing of Guidance:  1\/day as a free action, add 1d4 to an ability check before or after rolling it, but before the results are declared.\r\n\r\nMya's Blessing of Foresight:  May cast Foresight once as an action without need for components, and this blessing is expended afterward. (Expended)\r\n\r\nBoon of the Night Spirit:  When in an area of dim light or darkness, Rolen ma use a bonus action to become invisible until he takes an action, bonus action, or reaction.   In addition, while within Dim Light or Darkness, Rolen gains Resistance to all damage types except for Psychic and Radiant.  He also gained a +1 bonus to Charisma (increasing it to 19.)","total_spell_slots_1":"4","total_spell_slots_2":"3","total_spell_slots_3":"2","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"83, 113, 226, 233, 346416,","class_features":"259192, 132505, 582435","creatures_and_mounts":"199,","possessions_and_property":"125658, 125663, 190400, 197281, 336742, ","racestatblock":"16232,","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"181754, 292059, 253673, 320413, 375401, 181763, ","spellbook_2_level_spells":"184185, 643502, 184579","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"0","hit_dice_used":"19","xp":"","inspiration":"1","temporary_hit_points_current":"5","conditions":"None.","class_resource_remaining":"","available_1st_level_spellslots":"4","available_2nd_level_spellslots":"3","available_3rd_level_spellslots":"2","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"half-elf, paladin, rogue,","isShared":"on","templateId":"404","blockId":"293914","world":""}