{"name":"Undead Dreadnought","cr":"10","types":"Undead","size":"Large","languages":"Understands it's creator but cannot speak or understand anyone else.","alignment":"Chaotic Evil","description":"","suggestedenvironment":"","ac":"16","hitpoints":"290hp (25d10+140) [roll:25d10+140]","strength":"24","dexterity":"7","constitution":"27","intelligence":"4","wisdom":"13","charisma":"6","movement":"25","fly":"","hover":"","burrow":"","swim":"","climb":"10","senses":"Darkvision 50ft","skills":"+5 intimidation +3 perception","savingthrows":"+7 strength +1 intelligence ","damagevulnerabilities":"Radiant and Fire","damageresistances":"Necrotic, Piercing, and Bludgeoning from non-magical attacks","damageimmunities":"Poison","conditionimmunities":"Charmed, Poisoned, Exhaustion, Frightened, and Unconscious ","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[i][b]Dreadnought:[\/b][\/i] When a creature ends their turn within 15ft of the Undead Dreadnought, it must make a [u]Wisdom[\/u] saving throw DC(16), on a fail the creature is frightened, on success nothing happens. Creatures that fail the saving throw can make the save again DC(13) on the start of their turn once they are more than 15ft away from the Dreadnought.","actions":"[i][b]Multiattack. [\/b][\/i]The Dreadnought makes two slam attacks.\r\n\r\n[i][b]Slam.[\/b][\/i] Melee weapon attack: +10 to hit, reach 10ft. one target, [i]Hit: 17[\/i] (2d8+7) [roll: 2d8+7] Bludgeoning damage\r\n\r\n[i][b]Leeching Horror.[\/b][\/i] As a bonus action, The Dreadnought heals 1d10+7 [roll: 1d10+7] for each creature that is [i]frightened[\/i] of it.\r\n\r\n[i][b]Dreadnought's Gaze.[\/b][\/i] As a bonus action, The Dreadnought stares into a targets soul, if the creature can see the Dreadnought it must succeed a wisdom saving throw (DC 16) or be [i]frightened. [\/i]If the creature is [i]frightened[\/i] it can remake the saving throw at the beginning of it turn, if the creature were to fail [u]again[\/u] while [i]frightened, [\/i]reduce the DC(16) by one(1) until they succeed the saving throw. (this DC is [u]reset[\/u] to [b]16[\/b] when the creature is frightened from the dreadnought again.)","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"undead, evil, large, dreadnought, frightened","isShared":"on","templateId":"21","blockId":"292751","world":"89b6cbef-7aef-46e6-a41b-fe906d159cfb","folder":"12506"}