{"name":"Thomon Everwood","race":"Human","profession":"Paladin","cr":"","size":"Medium","languages":"Common, dwarwish","alignment":"Lawful Good","description":"","ideals":"","bonds":"","flaws":"","suggested_environments":"","ac":"21","hitpoints":"142","strength":"20","dexterity":"13","constitution":"16","intelligence":"12","wisdom":"14","charisma":"20","movement":"30","fly":"","burrow":"","hover":"","swim":"","climb":"","senses":"","skills":"Religion +6, Athletics +10","savingthrows":"Str +10, Dex +6, Con +8, Int +6, Wis +12, Cha +15","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"Disease","spellcasting":"Level 17 spellcaster (Paladin) with spell attack bonus of +10 and spell save DC of 18\r\n\r\nFollowing spells prepared\r\n1st level: Cure wounds, Bless, Shield of faith, Heroism, Protection form good and evil (4 slots)\r\n2nd level: Lesser restoration, Protection from poison (3 slots)\r\n3rd level: Aura of vitality, Remove curse, Revivify Dispel magic (3 slots)\r\n4th level: Aura of life, Find greater steed (3 slots)\r\n5th level: Destructive wave, Flame strike (1 slot)","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Lay on Hands[\/b]\r\nYour blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level \u00d7 5.\r\nAs an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.\r\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\r\nThis feature has no effect on undead and constructs.\r\n\r\n[b]Divine Smite[\/b]\r\nWhen you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon\u2019s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.\r\n\r\n[b]Aura of Courage and Devotion[\/b]\r\nYou and friendly creatures within 10 feet of you can\u2019t be frightened or charmed while you are conscious.\r\n\r\n[b]Purity of Spirit[\/b]\r\nAberrations, fiends, fey, celestials, elementals and undead have disadvantage on attack rolls against you.\r\n\r\n[b]Mounted knight[\/b]\r\nYou can force attacks directed to mount to hit you. If mount is subjected to Dexterity saving throw, it takes no damage if succees and half damage if it fails. ","actions":"[b]Multiattack [\/b]Thomon Everwood makes two weapon attacks with his Brightblade.\r\n\r\n[b]Brightblade [\/b]weapon attack, range 5ft. +10 to hit, 1d8+10 slashing damage + 1d8 radiant damage. Once per round, when creature has been hit by this attack, the target makes DC 15 Constitution Saving thor or is blinded until the end of your next turn. \r\n\r\n\r\n[b]Cleansing Touch[\/b] you can use your action to end one spell on yourself or on one willing creature that you touch.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","templateId":"22","blockId":"280615","isShared":"on"}