{"name":"Elf Barbarian","class":"Barbarian","level":"5","background":"Soldier","race":"Elf","alignment":"","proficiency_bonus":"+3","strength":"16","dexterity":"16","constitution":"14","intelligence":"12","wisdom":"9","charisma":"10","str_save":"+6","dex_save":"+3","con_save":"+5","int_save":"+1","wis_save":"-1","cha_save":"0","hit_die":"12","total_hit_dice":"5","acrobatics":"3","animal_handling":"-1","arcana":"1","athletics":"6","deception":"0","history":"1","insight":"-1","intimidation":"3","investigation":"1","medicine":"-1","nature":"4","perception":"2","performance":"0","persuasion":"0","religion":"1","sleight_of_hands":"3","stealth":"3","survival":"2","proficiencies":"Athletics, Nature, Perception, Survival, Intimidation","armor_class":"15","hit_points":"70","initiative":"3","speed":"40","proficiences_and_languages":"Light Armor, Medium Armor, Shields\r\nLongsword, Shortsword, Shortbow, Longbow, Simple Weapons, Martial Weapons\r\nOne Type of Gaming Set, Vehicles (Land)","attacks":"Greataxe | [roll: 1d20 +6] | [roll: 1d12+3]\r\nHandaxe | [roll: 1d20 +6] | [roll: 1d6+3]\r\nJavelin | [roll: 1d20 +6] | [roll: 1d6+3]\r\nRage | 3\r\n","spellcasting":"Spell Attack | [roll: 1d20+4]\r\nSpell DC | 12","equipment":"Greateaxe\r\nHandaxe (2)\r\nJavelin (4)\r\nExplorer's Pack\r\nStaff\r\nHunting Trap\r\nTrophy\r\nSet of Traveler's Clothes\r\nBelt Pouch","personality_trait":"","ideal":"","bond":"","flaw":"","features_and_traits":"Languages:\r\n- Common\r\n- Elvish\r\n- Extra Language\r\n- One Extra Language\r\n\r\nElf Features:\r\n- Within 60 feet of you, treat dim light as bright, darkness as dim light.\r\n- Immune to magical sleep, advantage on saves vs charmed\r\n- Meditating 4 hours counts as 8 hours of rest\r\n- Perception Proficiency\r\n- Longsword, Shortsword, Shortbow, Longbow Proficiency\r\n- Gain 1 wizard Cantrip\r\n\r\nSoldier Features:\r\n- You have influence within your former army\/organization.\r\n\r\nBarbarian Features:\r\n- Rage: 3\/day you gain advantage on STR checks and saves, deal +2 damage on strength based melee attacks, and resistance vs bludgeoning, piercing, and slashing damage.\r\n- Add Con mod to AC when not wearing armor.\r\nYou can gain advantage on STR based melee attacks by granting advantage to attacks against you for the round.\r\n- You gain advantage on DEX saves vs things you can see.\r\n\r\nBarbarian Archetype: Berserker\r\n- Can choose to frenzy when you enter a rage, gaining an attack as a bonus action but causing exhaustion after raging.\r\n- You can make two attacks on your turn when you take the Attack Action.\r\n- If not in heavy armor, your speed improves by 10 feet.\r\n","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"Class, Elf, Barbarian","templateId":"404","blockId":"260568","isShared":"on"}