{"name":"Orphan Leader","cr":"8","types":"Human","size":"Small","languages":"Common","alignment":"Chaotic Evil","description":"A orphaned child assassin","suggestedenvironment":"","ac":"15","hitpoints":"78","strength":"11","dexterity":"16","constitution":"14","intelligence":"13","wisdom":"11","charisma":"10","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"Passive Perception 14","skills":"Acrobatics +7, Deception +4, Perception +4, Stealth +11","savingthrows":"Dex +7, Int +5","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"Assassinate. During its first turn, the Orphan Leader has advantage\r\non attack rolls against any creature that hasn't taken a turn.\r\nAny hit the Orphan Leader scores against a surprised creature\r\nis a critical hit.\r\n\r\nEvasion. If the Orphan Leader is subjected to an effect that allows it\r\nto make a Dexterity saving throw to take only half damage, the\r\nassassin instead takes no damage if it succeeds on the saving\r\nthrow, and only half damage if it fails.\r\n\r\nSneak Attack (1\/Turn). The Orphan Leader deals an extra 13 (4d6)\r\ndamage when it hits a target with a weapon attack and has\r\nadvantage on the attack roll, or when the target is within 5\r\nfeet of an ally of the assassin that isn't incapacitated and the\r\nassassin doesn't have disadvantage on the attack roll.","actions":"Multiattack. The Orphan Leader makes two shortsword attacks.\r\n\r\nShortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one\r\ntarget. Hit: 6 (1d6 + 3) piercing damage, and the target must\r\nmake a DC 15 Constitution saving throw, taking 24 (7d6)\r\npoison damage on a failed save, or half as much damage on a\r\nsuccessful one.\r\n\r\nLight Crossbow. Ranged Weapon Attack: +7 to hit, range 80\/320\r\nft ., one target. Hit: 7 (1d8 + 3) piercing damage, and the target\r\nmust make a DC 15 Constitution saving throw, taking 24 (7d6)\r\npoison damage on a failed save, or half as much damage on a\r\nsuccessful one.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"Talonz, Orphans","templateId":"21","blockId":"248927","isShared":"on"}