{"name":"Consecration","level":"2-level","school":"Abjuration","classes":"Cleric, Paladin","castingtime":"1 Action ","range":"Touch (15-foot-radius circle)","duration":"1 Minute","components":" V, S, M ","materials":"a holy symbol, vial of holy water and incense worth 20 gp, which is consumed","description":"Divine energy spreads outwards from a point you touch\r\non the ground to fill up to a 15-foot-radius circle for the\r\nduration. The energy spreads around corners. For the\r\nduration, creatures of your choosing within the circle have\r\nadvantage on Wisdom saving throws and skill checks. An\r\nundead creature must succeed on a Charisma saving throw\r\nto willingly enter the area, and suffers disadvantage on\r\nWisdom saving throws and skill checks while inside the area.\r\n\r\nWhen the spell ends, the area is blessed by positive energy\r\nand becomes consecrated ground. If the area contains an\r\naltar, shrine, or other permanent fixture devoted to a deity,\r\npantheon, or higher power with ideals vastly different from\r\nthose represented by the holy symbol used in the casting, it is\r\ndestroyed.\r\n","higherlevels":"","source":"Grimlore's Grimoire","tabledata":"","tags":"Spell,Cleric,Paladin,2nd Level","isShared":"on","templateId":"19","blockId":"241997"}