{"name":"Blistering Geyser","level":"4-level","school":"Evocation","classes":"Druid, Sorcerer, Wizard","castingtime":"1 Action ","range":"Self","duration":"Instantaneous","components":"S, M","materials":"a vial of water with a copper wire inside","description":"You shoot forth a blast of scalding water in a 30-foot long, 5-foot\r\nwide line. Each creature caught in the line must succeed on a\r\nDexterity saving throw or take 4d6 bludgeoning damage, plus a\r\nfurther 2d10 fire damage at the start of its next turn. A creature\r\nthat fails the saving throw also falls prone. A creature that\r\nsucceeds the saving throw takes half damage.\r\n","higherlevels":"When you cast this spell using a spell slot\r\nof 5th-level or higher, the fire damage dealt increases by 1d10\r\nper spell slot level expended above 4th","source":"The Archive of Esoteric Secrets","tabledata":"","tags":"Spell,Druid,Sorcerer,Wizard,4th Level","templateId":"19","blockId":"232047","isShared":"1"}