{"name":"Lizard Folk Leader","cr":"3","types":"Humanoid","size":"Medium","languages":"Draconic,Common","alignment":"Neutral","description":"A well equipped lizard which proves itself the strongest or the most cunning of its clan","suggestedenvironment":"swamp","ac":"16","hitpoints":"39","strength":"","dexterity":"","constitution":"","intelligence":"","wisdom":"","charisma":"","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"","actions":" Multiattack:The lizard leader makes two melee attacks, each one with a different weapon\r\n\r\nBite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 13 (4d6 + 3) piercing damage.\r\n\r\nHeavy Club: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) bludgeoning damage.\r\n\r\nSpiked Shield: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 3) piercing damage.\r\n\r\nBonus Action: Inspire the leader shouts  \"Don't let the clan die!\" one of the the other group members get a  +2 to its attacks for its next turn.","reactions":"Reaction : when a Lizard Protector dies the leader will speak in their tongue and point at the character that killed it, all Lizard archers get a free attack on the PC.","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"Lizard, Humanoid","isShared":"1","templateId":"21","blockId":"223785"}