{"name":"Wall of Sand","level":"6-level","school":"Conjuration","classes":"Bard, Cleric, Druid","castingtime":"1 Action ","range":"120 feet","duration":"Concentration, up to 10 minute","components":" V, S, M ","materials":"A handful of Sand","description":"[justify]You create a wall of viscous, opaque, swirling\r\nsand. The wall appears within range on a solid\r\nsurface and lasts for the duration. You choose\r\nto make the wall up to 60 feet long, 10 feet\r\nhigh, and 5 feet thick or a circle that has a 20\r\nfoot diameter and is up to 20 feet high and 5\r\nfeet thick. The wall blocks line of sight.\r\nWhen the wall appears, each creature within its\r\narea must make a Dexterity saving throw. On a\r\nfailed save, a creature is hurled through the air\r\nand lands roughly, taking 7d6 bludgeoning\r\ndamage, or half as much damage on a\r\nsuccessful save.[\/justify]\r\n[justify]A creature can move through the wall, albeit\r\nslowly and only with great effort. For every 1\r\nfoot a creature moves through the wall, it must\r\nspend 4 feet of movement. Furthermore, the\r\nfirst time a creature enters the wall on a turn or\r\nends its turn there, the creature must make a\r\nStrength saving throw. It takes 7d6 \r\n24\r\nbludgeoning damage on a failed save, or half as\r\nmuch damage on a successful one.\r\nIn addition, creatures within the wall of sand are\r\nblinded and deafened, unable to speak or\r\nbreathe. Creatures will begin to suffocate if\r\nthey remain in the wall too long. [\/justify]\r\n[justify]In addition,\r\nspells with verbal components cannot be cast\r\nwithin the wall, and any caster concentrating\r\non a spell or effect must make a DC 15\r\nconcentration check with disadvantage or lose\r\nconcentration on their spell. [\/justify]","higherlevels":"","source":"Magicka Serella","tabledata":"","tags":"Spell,Bard,Cleric,Druid,6th Level","templateId":"19","blockId":"221952","isShared":"1"}