{"name":"Lucretius","class":"Wildfire Druid","level":"6","background":"Hermit","race":"Human","alignment":"","proficiency_bonus":"3","strength":"10","dexterity":"16","constitution":"18","intelligence":"10","wisdom":"20","charisma":"10","str_save":"0","dex_save":"3","con_save":"4","int_save":"3","wis_save":"8","cha_save":"0","hit_die":"8","total_hit_dice":"6","acrobatics":"3","animal_handling":"8","arcana":"0","athletics":"0","deception":"0","history":"0","insight":"8","intimidation":"0","investigation":"0","medicine":"8","nature":"0","perception":"8","performance":"0","persuasion":"0","religion":"3","sleight_of_hands":"3","stealth":"3","survival":"5","proficiencies":"","armor_class":"17","hit_points":"57","initiative":"16","speed":"30","proficiences_and_languages":"ARMOR: Light Armor, Medium Armor, Shields\r\nWEAPONS: Club, Dagger, Dart, Javelin, Mace, Quarterstaff, Scimitar, Sickle, Sling, Spear\r\nTOOLS: Herbalism Kit, Thieves' Tools\r\nLANGUAGES: Common, Draconic, Druidic, Goblin","attacks":"Wildfire | [roll:1d20+8] | [roll:6d6] [roll:1d8]\r\nWild Spark | [roll:1d20+8] | [roll:2d10] [roll:1d8]","spellcasting":"","equipment":"Component Pouch\r\nShield\r\nSmoldering Armor, Studded Leather\r\nSprig of Mistletoe","personality_trait":"","ideal":"","bond":"","flaw":"","features_and_traits":"Druid Features\r\nProficiencies:\r\n- Perception\r\n- Insight\r\n\r\nDruidic\r\nYou know Druidic, the secret language of druids.\r\n\r\nSpellcasting\r\nYou can cast prepared druid spells using WIS as your spellcasting modifier (Spell DC 16, Spell Attack +8) and prepared druid spells as rituals if they have the ritual tag. You can use a druidic focus as a spellcasting focus.\r\n\r\nWild Shape[4th] Max CR 1\/2 (no flying speed)\r\nAs an action, you can magically assume the shape of a beast that you have seen before twice per short rest.\r\n\r\nYou can stay in beast shape for 3 hours before reverting back to your normal form (or as a bonus action earlier or if you fall unconscious, drop to 0 hit points, or die).\r\n\r\nWild Shape: 1 Action\r\nUses 2\/short rest\r\n\r\nDruid Circle:\r\nCircle of Wildfire\r\nYou have formed a mystical bond with a wildfire spirit, a primal being of creation and destruction. Your link with this spirit grants you access to certain spells.\r\n\r\nFire Bolt(Cantrip)\r\n\r\nSummon WildfireUA\r\nAs an action, you can expend one use of your Wild Shape feature to summon your wildfire spirit, rather than assuming a beast form.\r\n\r\nWildfire Spirit\r\n- Armor Class: 13\r\n- Hit points: 37\r\n- Saving Throws: Dex +5, Con +5, Wis +5\r\n- Skills: Nature +5\r\n- Flame Seed. Ranged Weapon Attack: +5 to hit, range 30 ft., one target you can see. Hit: 1d6 +3 fire damage.\r\n- Fiery Teleportation (Recharges after a Short or Long Rest). The spirit and each willing creature of your choice within 5 feet of it teleport up to 30 feet to unoccupied spaces you can see. Each creature within 10 feet of the space that the spirit left must succeed on a Dexterity saving throw (DC: 16) or take 1d6 +3 fire damage.\r\n\r\nWild Shape Improvement\r\nWhile using your Wild Shape feature, you can transform into beasts of CR 1\/2 or lower that don't have a flying speed.\r\n\r\nAbility Score Imp.: \r\nWisdom Score\r\nWisdom Score\r\n\r\nEnhanced Bond\r\nWhenever you cast a spell that deals fire damage or restores hit points while your wildfire spirit is summoned, roll a d8, and you gain a bonus to one roll of the spell equal to the number rolled.\r\n\r\nIn addition, when you cast a spell with a range other than self, the spell can originate from you or your wildfire spirit.\r\n\r\nEnhanced Bond: (No Action)\r\n\r\nRACIAL TRAITS\r\nLanguages\r\nYou can speak, read, and write Common and one extra language.\r\n\r\nGoblin\r\nAbility Score Increase\r\nTwo different ability scores of your choice increase by 1.\r\n\r\nDexterity Score\r\nConstitution Score\r\n\r\nSkills\r\nYou gain proficiency in one skill of your choice.\r\n\r\nAnimal Handling\r\n\r\nFeat\r\nYou gain one feat of your choice.\r\n\r\nWar Caster\r\n\r\nFEATS\r\n\r\nWar Caster\r\nYou have advantage on CON saving throws that you make to maintain your concentration on a spell when you take damage. You can perform the somatic components of spells even when you have weapons or a shield in one or both hands. You can use your reaction to make an opportunity attack to cast a spell that has a casting time of 1 action and targets only that creature.\r\n\r\nWar Caster: 1 Reaction","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"1","templateId":"404","blockId":"220275"}