{"name":"Derro Savant","cr":"3","types":"Humanoid","size":"Small","languages":"Dwarvish, Undercommon","alignment":"Chaotic Evil","description":"","suggestedenvironment":"","ac":"13","hitpoints":"36","strength":"9","dexterity":"14","constitution":"12","intelligence":"11","wisdom":"5","charisma":"14","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"Darkvision 120 ft., passive Perception 7 ","skills":"Stealth +4","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"The derro savant is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks).\r\n\r\n1st level (4 slots): burning hands, chromatic orb, sleep\r\n\r\n2nd level (3 slots): invisibility, spider climb\r\n\r\n3rd level (2 slots): lightning bolt","atwill":" acid splash, mage hand, message, prestidigitation, ray of frost","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"Magic Resistance. The derro savant has advantage on saving throws against spells and other magical effects. \r\n\r\nSunlight Sensitivity. While in sunlight, the derro savant has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.","actions":"Quarterstaff. Melee Weapon Attack: +l to hit, reach 5 ft., one 41\/11 target. Hit: 2 [roll:1d6-1] bludgeoning damage. ","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"Talonz, Derro","templateId":"21","blockId":"215237","isShared":"1"}