{"name":"Pumpernickle Rye","class":"Bard","level":"2","background":"Criminal","race":"Half-Elf","alignment":"Chaotic Good","proficiency_bonus":"2","strength":"8","dexterity":"16","constitution":"15","intelligence":"12","wisdom":"12","charisma":"19","str_save":"-1","dex_save":"5","con_save":"2","int_save":"1","wis_save":"1","cha_save":"6","hit_die":"8","total_hit_dice":"2","acrobatics":"3","animal_handling":"1","arcana":"3","athletics":"-1","deception":"6","history":"1","insight":"3","intimidation":"4","investigation":"3","medicine":"1","nature":"1","perception":"3","performance":"4","persuasion":"6","religion":"1","sleight_of_hands":"3","stealth":"5","survival":"1","proficiencies":"Arcana, Deception, Insight, Investigation, Perception, Persuasion, Stealth","armor_class":"14","hit_points":"13","initiative":"3","speed":"30","proficiences_and_languages":"Armor: Light armor\r\nDarkvision: 60 ft\r\nLanguages: Common, Elvish, Undercommon \r\nInstruments: Flute, lute, lyre\r\nTools: Cards, Thieves' tools\r\nWeapons: Simple, hand crossbows, longswords, rapiers, shortswords","attacks":"Weapon | Attack | Damage\r\nDagger | [roll:1d20+5] | [roll:1d4+5] piercing\r\nLight crossbow | [roll:1d20+5] | [roll:1d8+5] piercing","spellcasting":"","equipment":"Crossbow bolts (x18)\r\nDark common clothes\r\nFlute\r\nLeather armor\r\n\r\nCostumes (x 2)\r\nCandles (x 5)\r\nCrowbar\r\nGaming card set\r\nRations (x 5 days)\r\nDisguise kit\r\n\r\nBackpack\r\nBedroll\r\nWaterskin","personality_trait":"The best way to get me to do something is to tell me I can't do it.","ideal":"All people, rich or poor, deserve respect. ","bond":"My instrument is my most treasured possession, and it reminds me of someone I love.","flaw":"If there\u2019s a plan, I\u2019ll forget it. If I don\u2019t forget it, I\u2019ll ignore it.","features_and_traits":"Bardic Inspiration (60 ft): d6 x 4\r\n\r\nCriminal contact: Have a reliable and trustworthy contact who acts as a liaison to a network of other criminals.\r\n\r\nFey Ancestry: ADV on saving throws against charms, can't be magically put to sleep\r\n\r\nJack of All Trades: +1 to non-proficient ability checks\r\n\r\nSong of Rest: If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest, each of those creatures regains an extra 1d6 hit points.","total_spell_slots_1":"3","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"82, 113, 122","class_features":"45424","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"16232","retinue":"","spellbook_0_level_spells":"170019, 368","spellbook_1_level_spells":"1331, 144521, 1482, 1487","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"Half-Elf, Bard, 1st Level, Chaotic Good, Criminal","isShared":"1","templateId":"404","blockId":"205101"}