{"name":"Pirate","overview":"You spent your youth under the sway of a dread pirate, a ruthless cutthroat who taught you how to survive in a world of sharks and savages. You've indulged in larceny on the high seas and sent more than one deserving soul to a briny grave. Fear and bloodshed are no strangers to you, and you've garnered a somewhat unsavoury reputation in many a port town.","skillproficiences":"Athletics, Perception","toolproficiences":"Navigator's tools, vehicles (water)","lifestyle":"","languages":"","equipment":"A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the centre (or you may roll for a random trinket on the Trinkets table in PHB chapter 5), a set of common clothes, and a belt pouch containing 10gp","features":"[b]Feature: Bad Reputation[\/b][br]\r\nNo matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.","suggestedcharacteristics":"Sailors can be a rough lot, but the responsibilities of life on a ship make them generally reliable as well. Life aboard a ship shapes their outlook and forms their most important attachments.","traits":"","ideal":"","bond":"","flaw":"","tabledata":"","tags":"PHB,Sailor","isShared":"1","templateId":"24","blockId":"184679"}