{"name":"Find Traps","level":"2-level","school":"Divination","classes":" Cleric, Druid, Ranger, Sorcerer (Divine Soul)","castingtime":"1 Action","range":"120ft","duration":"Instantaneous","components":"V, S","materials":"","description":"You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the Alarm spell, a Glyph of Warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.\r\n\r\nThis spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense. ","higherlevels":"","source":"","tabledata":"","tags":"Talonz, Spells, 2nd","templateId":"19","blockId":"184529","isShared":"1"}