{"name":"Call Lightning","level":"3-level","school":"Conjuration","classes":"Druid","castingtime":"1 Action","range":"120 ft.","duration":"10 Minutes","components":"V, S","materials":"","concentration":"1","description":"A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see within range directly above you. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud).\r\n\r\nWhen you cast the spell, choose a point you can see under the cloud. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes [roll:3d10] lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.\r\n\r\nIf you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by [roll:1d10].","higherlevels":"When you cast this spell using a spell slot of 4th or higher level, the damage increases by [roll:1d10] for each slot level above 3rd.","source":"","tabledata":"","tags":"Talonz, Spell, 3rd level","templateId":"19","blockId":"173836","isShared":"1"}