{"name":"Melf's Minute Meteors","level":"3-level","school":"Evocation","classes":"Sorcerer, Wizard","castingtime":"1 action","range":"Self","duration":"Up to 10 minutes","components":"V, S, M","materials":"Niter, sulfur, and pine tar formed into a bead","concentration":"1","description":"You create six tiny meteors in your space. They \ufb02oat in the air and orbit you for the spell\u2019s duration. When you cast the spell - and as a bonus action on each of your turns thereafter - you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes. Each creature within 5 feet of the point where the. meteor explodes must make a Dexterity saving throw. A creature takes 2d6 \ufb01re damage on a failed save, or half as much damage on a successful one. ","higherlevels":"When you cast this spell using a spell slot of 4th level or higher, the number of meteors created increases by two for each slot level above 3rd. ","source":"Xanathar's Guide to Everything","tabledata":"","tags":"Talonz, Spell, 3rd level","templateId":"19","blockId":"172896","isShared":"1"}