{"name":"Healing Spirit","level":"2-level","school":"Abjuration","classes":"Druid","castingtime":"1 bonus action","range":"60 feet","duration":"Up to 1 minute","components":"V, S","materials":"","concentration":"1","description":"[p]You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).[\/p]\r\n[p]Until the spell ends, whenever you or a creature you can see moves into the spirits space for the \ufb01rst time on a turn or starts its turn there, you can cause the spirit to restore ld6 hit points to that creature (no action required). The spirit can\u2019t heal constructs or undead.[\/p]\r\n[p]As a bonus action on your turn, you can move the Spirit up to 30 feet to a space you can see. [\/p]","higherlevels":"When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.","source":"Xanathar's Guide to Everything","tabledata":"","tags":"Talonz, Spell, 2nd level","templateId":"19","blockId":"172834","isShared":"1"}