{"name":"Earth Tremor","level":"1-level","school":"Evocation","classes":"Bard, Druid, Sorcerer, Wizard, Fighter (Eldritch Knight), Rogue (Arcane Trickster)","castingtime":"1 Action","range":"10ft","duration":"Instantaneous","components":"V, S","materials":"","description":"You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand. ","higherlevels":"When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st. ","source":"","tabledata":"","tags":"Talonz, Spells, 1st","templateId":"19","blockId":"172215","isShared":"1"}