{"name":"Erupting Earth","level":"3-level","school":"Transmutation","classes":"Druid, Sorcerer, Wizard","castingtime":"1 action","range":"120 feet","duration":"Instantaneous","components":"V, S, M","materials":"A piece of obsidian","description":"Choose a point you can see on the ground within range. A fountain of churned earth and stone erupts in a 20-foot cube centered on that point. Each creature in that area must make a Dexterity saving throw. A creature takes 3d12 bludgeoning damage on a failed save, or half as much damage on a successful one. Additionally, the ground in that area becomes dif\ufb01cult terrain until cleared. Each 5-foot-square portion of the area requires at least 1 minute to clear by hand.","higherlevels":"When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d12 for each slot level above 3rd. ","source":"Xanathar's Guide to Everything","tabledata":"","tags":"Talonz, Spell, 3rd level","templateId":"19","blockId":"171797","isShared":"1"}