{"name":"Carrionette","challenge_rating":"1","xp":"200","types":"Construct","pb":"+2","size":"Small","sizer":"NONE","languages":"Understands the languages of its creator","alignment":"Usually Chaotic Evil","description":"","suggested_environments":"[p]Urban; Odaire (Dread Domains of Ravenloft)[\/p]\r\n[p][\/p]\r\n","armor_class":"15 (Natural Armor)","hit_points":"27 (6d6 + 6) [roll:6d6+6]","strength":"10","dexterity":"15","constitution":"12","intelligence":"8","wisdom":"14","charisma":"14","base_movement_units":"","base_movement_in_ft":"25","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"[p]Passive Perception 12[\/p]\r\n[p][\/p]\r\n","skills":"","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"Poison, Psychic","damage_immunities":"","condition_immunities":"Charmed, Frightened, Poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][i][b]False Object.[\/b][\/i] If the carrionette is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the carrionette move or act, that creature must succeed on a DC 15 Wisdom ([u]Perception[\/u]) check to discern that the carrionette is animate.[\/p]\r\n[p][i][b]Unusual Nature.[\/b][\/i] The carrionette doesn't require air, food, drink, or sleep.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","actions":"[p][i][b]Silver Needle.[\/b][\/i] [i]Melee Weapon Attack:[\/i] +4 to hit, reach 5 ft., one creature. [i]Hit:[\/i] 1 piercing damage plus 3 (1d6) necrotic damage, and the target must succeed on a DC 12 Charisma saving throw or become cursed for 1 minute. While cursed in this way, the target's speed is reduced by 10 feet, & it must roll a 1d4 & subtract the number rolled from each ability check or attack roll it makes.[\/p]\r\n[p][i][b]Soul Swap.[\/b][\/i] The carrionette targets a creature it can see within 15 feet of it that is cursed by its Silver Needle. Unless the target is protected by a [i]Protection from Evil & Good [\/i]spell, it must succeed on a DC 12 Charisma saving throw or have its consciousness swapped with the carrionette. The carrionette gains control of the target's body, and the target is unconscious for 1 hour, after which it gains control of the carrionette's body. While controlling the target's body, the carrionette retains its Intelligence, Wisdom, & Charisma scores. It otherwise uses the controlled body's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.[\/p]\r\n[p]If the carrionette's body is destroyed, both the carrionette and the target die. A [i]Protection from Evil & Good[\/i] spell cast on the controlled body drives the carrionette out & returns the consciousness of both creatures to their original bodies. The swap is also undone if the controlled body takes damage from the carrionette's Silver Needle.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"7552773","source":"[i]Van Richten's Guide to Ravenloft[\/i] (5e)","tags":"carrionette, marrionette, toy, construct, carrion, small, puppet","templateId":"2991","blockId":"1651228","world":"9a6b76bf-563a-438c-8cb5-d519dbc7ade7","folder":"66dce9fa-b5d3-450e-b32e-6c168313bee6","isShared":"on"}