{"name":"Sir Norville Rogers of Shagstone ","race":"Humanoid (Human)","profession":"Adventurer & Ghost Investigator","challenge_rating":"2","proficiency_bonus":"+3","size":"Medium","languages":"Common, Druidic, Sylvan","alignment":"Chaotic Good","description":"","ideals":"","bonds":"","flaws":"","suggested_environments":"","armor_class":"15 (Studded Leather Armor)","hit_points":"45 (7d8 + 12) [roll:7d8+12]","strength":"11","dexterity":"15","constitution":"14","intelligence":"10","wisdom":"13","charisma":"9","movement_units":"","base_movement":"30","fly_movement":"","burrow_movement":"","hover_movement":"","swim_movement":"","climb_movement":"","senses":"[p]Passive Perception 14[\/p]\r\n[p][\/p]\r\n","skills":"[p]Acrobatics +5, Animal Handling +4, Nature +3, Perception +4, Stealth +5, Survival +7; Cartographer's Tools[\/p]\r\n[p][\/p]\r\n","saving_throws":"Strength +3, Dexterity +5","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"[p][i][b]Spellcasting[\/b][\/i]. Sir Norville's spellcasting ability is Wisdom (spell save DC 12, spell attack bonus +4). He can cast the following spells: [i] [\/i][\/p]\r\n[ul]\r\n- At Will: [i]Druidcraft[\/i], [i]Locate Animals or Plants[\/i], [i]Speak with Animals[\/i], [i]Starry Wisp[\/i]\r\n- 2\/Day (each): [i]Entangle[\/i], [i]Fog Cloud[\/i], [i]Good berry[\/i], [i]Hunter's Mark[\/i]\r\n- 1\/Day (each): [i]Healing Spirit[\/i], [i]Pass without a Trace[\/i]\r\n[\/ul]\r\n[p][\/p]\r\n","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][i][b]Inspired (1\/day)[\/b][\/i]. If Sir Norville rolls a critical failure, he can reroll the d20. He must accept the result of the second roll. [\/p]\r\n[p][\/p]\r\n","actions":"[p][i][b]Multiattack[\/b][\/i]. When Sir Norville takes the attack action, he can make two Longbow attacks or two Shortsword attacks.[\/p]\r\n[p][i][b]Longbow[\/b][\/i]. [i]Ranged Weapon Attack[\/i]: +5 to hit, range 150'\/600', one target. [i]Hit[\/i]: 6 (1d8 + 2) piercing damage. [\/p]\r\n[ul]\r\n- [i]Slow[\/i]: On a hit that does damage, the target's movement speed is reduced by 10' until the start of Sir Norville's next turn. The target receives a speed reduction from this feature once per round.\r\n[\/ul]\r\n[p][i][b]Shortsword[\/b][\/i]. Melee Weapon Attack: +5 to hit, reach 5', one target. Hit: 5 (1d6 + 2) piercing damage. [\/p]\r\n[ul]\r\n- [i]Vex[\/i]: On a hit that does damage, Sir Norville has advantage on the next attack against the target if it is made before the end of Sir Norville's next turn.  \r\n[\/ul]\r\n[p][\/p]\r\n[p][\/p]\r\n","bonus_actions":"","reactions":"[p][i][b]Coward's Instincts (3\/Day)[\/b][\/i]. [i]Trigger[\/i]: When Sir Norville must make a saving throw. [i]Effect[\/i]: He can give himself advantage on that saving throw. [\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","source":"Homebrew","tags":"humanoid, human, meddlesome, company, shaggy, rogers, norville, ranger, beastmaster, shagstone, npc, non, player, character","isShared":"on","templateId":"3087","blockId":"1611334","world":"9a6b76bf-563a-438c-8cb5-d519dbc7ade7","folder":"2b3112c8-a37b-11f0-b3cc-1224bc67b5c8"}