{"name":"Edmund, The lethargic wyrm","race":"Adult Red Dragon","profession":"","cr":"17","size":"Huge","languages":"Common, Draconic","alignment":"Neutral","description":"","ideals":"I've been isolated for so long that I rarely speak, preferring gestures and the occasional grunt.","bonds":"No one else is going to have to endure the hardships I've been through.","flaws":"I would kill to acquire a noble title.","suggested_environments":"","ac":"19","hitpoints":"19d12+133","strength":"28","dexterity":"10","constitution":"25","intelligence":"16","wisdom":"13","charisma":"21","movement":"40","fly":"80","burrow":"","hover":"","swim":"","climb":"40","senses":"Blindsight 60 Ft., Darkvision 120 Ft., passive Perception 23","skills":"Perception +13, Stealth +6","savingthrows":"Dex +6, Con +13, Wis +7, Cha +11","damagevulnerabilities":"","damageresistances":"","damageimmunities":"Fire","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"","actions":"[b]Multiattack[\/b] The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.\r\n[b]Bite[\/b] Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: (2d10 + 8) piercing damage plus (2d6)fire damage.\r\n[b]Claw[\/b] Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: (2d6 + 8) slashing damage.\r\n[b]Tail[\/b] Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: (2d8 + 8) bludgeoning damage.\r\n[b]Frightful Presence.[\/b] Each creature of the dragon's choice that is within 120 ft. of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.\r\n[b]Fire Breath (Recharge 5-6).[\/b] The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.","reactions":"","legendaryactions":"Adult Red Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\u2019s turn. Adult Red Dragon regains spent legendary actions at the start of their turn.\r\n\r\n[b]Detect.[\/b] The dragon makes a Wisdom (Perception) check.\r\n[b]Tail Attack.[\/b] The dragon makes a tail attack.\r\n[b]Wing Attack (Costs 2 Actions).[\/b] The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.\r\n","lairdescription":"[h2]The Wyrm and his keep.[\/h2]\r\nThe wyrm's small keep is almost quite literally falling apart at the sens. The only entrance from the front leads directly into the small courtroom. Where roughly 96% of the time, the wyrm lays in the center of the room. Sometimes sleeping, sometimes awake and contemplating life. [roll: 1d6], If odd he is asleep, if even, he is contemplating the mysteries of life.\r\n\r\n[h2]Sir Knot, The Brave[\/h2]\r\n","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"Edmund, Dragons","isShared":"1","templateId":"22","blockId":"16049"}