{"name":"James Pond ","challenge_rating":"None ","xp":"","types":"humanoid (locathah)","pb":"+3","size":"Medium","sizer":"NONE","languages":"Aquan, Common","alignment":"Neutral Good","description":"","suggested_environments":"","armor_class":"13","hit_points":"50","strength":"12","dexterity":"18","constitution":"12","intelligence":"13","wisdom":"14","charisma":"17","base_movement_units":"ft","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"30","climb_movement_in_ft":"","senses":"","skills":"[p]Insight +5, Persuasion +6, Acrobatics +7, Investigation +4, Stealth +7[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","saving_throws":"Dexterity and Charisma","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"[p]Metal Slug [\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","cast_one_per_day":"","cast_twice_per_day":"[p]Thunder Slug [\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","cast_thrice_per_day":"","special_abilities":"[p][i][b]Uncanny Dodge[\/b][\/i]. When an attacker that you can see hits you with an attack roll, you can take a Reaction to halve the attack's damage against you (round down).[\/p]\r\n[h1|33de47a9-4959-45c8-b323-06c55d3314cc]GM slugs and munitions [\/h1]\r\n[p][i]James Pond relies on a Megacarpolis staple in warfare, live ammunition in the form of artificially created slugs. The slugs he wields are shown below, James must use his bonus action to load a specialty slug into his weapon:[\/i][\/p]\r\n[ul]\r\n- [b]Thunder Slug. [\/b][i]DC 15 dexterity saving throw:[\/i] Range 45ft. anyone caught within a 15ft sphere of the thunder slug's blast must make a dexterity saving throw or take 4d8 thunder damage, those who succeeded on the saving throw take only half. Constructs have disadvantage on the saving throw. James has two Thunder Slugs\r\n- [b]Metal Slug. [\/b][i]Ranged Attack[\/i] [i]roll[\/i]: +7, range 45\/90ft. The standard issue slug that deals 1d12 piercing damage upon hitting a target\r\n- [b]Flash Slug. [\/b][i]DC 15 Constitution saving throw, [\/i]each creature in a 15 ft cone in front of James who failed this saving throw have the blinded condition until the start of his next turn. James has 3 Flash Slugs\r\n- [b]Leech Slug. [\/b][i]Ranged attack roll: [\/i]+7, 45\/90ft. When this slug makes contact, the opponent must make a DC 14 Constitution saving throw. This happens over the course of  3 turns and on each fail, the target takes 1d6 +3 piercing damage and the slug gets bigger with each failed con check. At the end of the 3rd turn, this slug detaches from the target and acts as a health potion that equals the piercing damage dealt. James has 3 Leech Slugs\r\n[\/ul]\r\n[p][\/p]\r\n","actions":"[p][i][b]Fire Slug[\/b][\/i]. James fires the loaded slug.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","bonus_actions":"[p][i][b]Load Slug[\/b][\/i]. James loads a slug into his hand cannon. This changes the effects of his next attack.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"","tags":"","templateId":"2991","blockId":"1600133","world":"b2fea34b-5e4f-4f34-9c84-f31ff73fc29c","folder":"8049a2fa-9ece-4156-b86a-03daf55a6bbe","isShared":"on"}