{"name":"Ptelea Amaryllis ","challenge_rating":"None ","xp":"","types":"Humanoid (fey)","pb":"+3","size":"Medium","sizer":"NONE","languages":"Common, Sylvan","alignment":"Neutral Good","description":"[p]A Satyr[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","suggested_environments":"","armor_class":"10","hit_points":"32","strength":"8","dexterity":"10","constitution":"12","intelligence":"14","wisdom":"9","charisma":"19","base_movement_units":"ft","base_movement_in_ft":"35","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"","skills":"[p]Performance +10, Persuasion +7, History +8, Arcana +5[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","saving_throws":"Dexterity and Charisma","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"[p][i][b]Spellcasting[\/b][\/i]. Ptelea casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 15, +7 to hit with spell attacks):[\/p]\r\n[p][\/p]\r\n","cast_at_will":"[p]Prestidigitation., Vicious Mockery, Minor Illusion[\/p]\r\n[p][\/p]\r\n","cast_one_per_day":"[p]Sending, Hypnotic Pattern, Fear[\/p]\r\n[p][\/p]\r\n","cast_twice_per_day":"[p]Suggestion, Enlarger\/Reduce, Phantasmal Force [\/p]\r\n[p][\/p]\r\n","cast_thrice_per_day":"[p]Disguise self, Tasha's Hideous Laughter, Charm Person, Command [\/p]\r\n[p][\/p]\r\n","special_abilities":"[p][i][b]Inspiration (4\/day)[\/b][\/i]. Ptelea can supernaturally inspire others through words, music, or dance. This inspiration is represented by her Bardic Inspiration die, which is a d8. Ptelea can confer a Bardic Inspiration die a number of times equal to her Charisma modifier (4 times), and she regains all expended uses when she finishes a Long Rest.[\/p]\r\n[p][i][b]Magic Resistance.[\/b][\/i] Ptelea has advantage on saving throws against spells.[\/p]\r\n[p][i][b]Mirthful Leaps[\/b][\/i]. Whenever Ptelea makes a long jump or a high jump, she can roll a d8 and add the number rolled to the number of feet she covers, even when making a standing jump. This extra distance costs movement as normal.[\/p]\r\n[p][i][b]Ram.[\/b][\/i] Ptelea can use her head and horns to make unarmed strikes. When she hits with them, the strike deals 1d6 + her Strength modifier bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike.[\/p]\r\n[p][\/p]\r\n","actions":"[p][i][b]Ram[\/b][\/i]. [i]Melee Weapon Attack:[\/i] -1 to hit, reach 5ft, one target. Hit: 1d6 - 1 bludgeoning damage[\/p]\r\n[p][\/p]\r\n","bonus_actions":"[p][i][b]Bardic Inspiration.[\/b][\/i] As a Bonus Action, Ptelea can inspire another creature within 60 feet of herself who can see or hear her. That creature gains one of her Bardic Inspiration dice. A creature can have only one Bardic Inspiration die at a time. Once within the next hour when the creature fails a D20 Test, the creature can roll the Bardic Inspiration die and add the number rolled to the d20, potentially turning the failure into a success. A Bardic Inspiration die is expended when it's rolled. [\/p]\r\n[p][\/p]\r\n","reactions":"[p][i][b]Cutting Words[\/b][\/i]. Ptelea has learned to use her wit to supernaturally distract, confuse, and otherwise sap the confidence and competence of others. When a creature that she can see within 60 feet of herself makes a damage roll or succeeds on an ability check or attack roll, she can take a Reaction to expend one use of her Bardic Inspiration; she rolls her Bardic Inspiration die, and subtracts the number rolled from the creature's roll, reducing the damage or potentially turning the success into a failure.[\/p]\r\n[p][\/p]\r\n","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"","tags":"","isShared":"on","templateId":"2991","blockId":"1600065","world":"b2fea34b-5e4f-4f34-9c84-f31ff73fc29c","folder":"8049a2fa-9ece-4156-b86a-03daf55a6bbe"}