{"name":"The Conjurer's Top Hat","item_type":"Wondrous Item","rarity":"Varies","price":"","weight":"1 lb.","properties":"[p]While wearing this hat, you gain a +1 bonus to Charisma saving throws & have advantage on Charisma (Performance) checks.[\/p]\r\n[p]The hat has one charge. As an action, you use the charge to cast the spell [i]Find Familiar[\/i] by reaching inside the hat & pulling out a rabbit (it uses the statistics of a rat). All expended charges return at the dawn of the next day.[\/p]\r\n[p][b]Upgrades[\/b][\/p]\r\n[p]This top hat can be upgraded when the wielder performs great deeds of wonder while attuned to it. You must complete two of the following deeds:[\/p]\r\n[ul]\r\n- You successfully pass three Charisma (Performance) checks within a 24-hour period.\r\n- You successfully use your familiar to aid you at least three times during combat. This includes having it perform the Help action, activate a trap, deliver one of your spells, or something similar that your DM agrees meets the criteria.\r\n- You roll a natural 20 while making a Charisma saving throw or a Charisma (Performance) check.\r\n[\/ul]\r\n[p]With each successful deed completed, the hat gains an additional charge. You also gain the options to cast the spells [i]Misty Step[\/i] or [i]Spray of Cards[\/i], each requiring two charges to cast.[\/p]\r\n[p][\/p]\r\n","description":"[p]A black, fur felt top hat with a silken band, rim, & interior. It smells vaguely of cheap pomade & rabbit.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","armor_class":"","strength_requirement":"","weapon_subtype":"None","weapon_damage":"","weapon_secondary_damage":"","weapon_damage_type":"None","weapon_range":"","item_needs_attunement":"1","attunement":"","source":"Homebrew","image_gallery_id":"","tags":"conjurer, top, hat, wondrous, item, magic, attunement","templateId":"2999","blockId":"1587198","world":"9a6b76bf-563a-438c-8cb5-d519dbc7ade7","folder":"41841","isShared":"on"}