{"name":"Toothed Seafolk","overview":"","image_id":"","ability_score_increase":"Your\u00a0Strength\u00a0score increases by 2 and\u00a0Constitution\u00a0scores increases by 1.","age":" While many toothed seafolk do not live to be older than 30 due to living a more hostile life, some have lived to be just over 100 years.","alignment":"","size":"Medium","speed":"30ft Walking and 40ft Swimming","languages":"Common and Aquan","parent_race":"","sub_races":"","race_features":"[h2|857e48e9-e917-424b-8a55-2576b3fd191e]Darkvision [\/h2]\r\n[p]You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. [\/p]\r\n[p][\/p]\r\n[h2|f4b9b6f0-ad99-404c-9150-512905ee02f0]Voice of the Sea [\/h2]\r\n[p]Aquatic animals have an extraordinary affinity with your people. You can communicate with your mind to any Beast that has a swimming speed. [\/p]\r\n[p][\/p]\r\n[h2|306f90cb-d86d-45a5-8aea-3a54b10d192e]Water Dependency [\/h2]\r\n[p]If you fail to immerse yourself in water for at least 8 hours during a day, you suffer one level of\u00a0exhaustion at the end of that day. You can only recover from this\u00a0exhaustion through magic or by immersing yourself in water for at least 8 hours. [\/p]\r\n[p][\/p]\r\n[h2|debf8d47-3d63-4840-9f3e-043b531d30a7]Powerful Build [\/h2]\r\n[p]You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n[h2|b087ea52-f257-4e41-9cc9-5d663a2aae64]Powerful Bite [\/h2]\r\n[p]Your large mouth is filled with dagger-like teeth and is a natural weapon which you can use to make bite attacks. If you hit with it, you deal piercing damage equal to 1d10 + your Strength modifier. In addition, a target you successfully hit with your bite\u00a0attack\u00a0is\u00a0grappled. If a creature is still\u00a0grappled at the start of your next turn, you automatically deal your bite damage to it. [\/p]\r\n[p][\/p]\r\n[h2|63a0d7c7-445f-42a9-b30b-ea161ede2f26]Blood Frenzy [\/h2]\r\n[p]You have advantage on melee attack rolls against any creature that doesn\u2019t have all its hit points. [\/p]\r\n[p][\/p]\r\n[h2|7f3f949a-5603-49f6-a128-80fba5c86e99]Keen Senses [\/h2]\r\n[p]You have advantage on\u00a0Perception checks that rely on smell. In addition, you can smell blood within 180 feet when out of water. While in water, this distance increases to 1 mile. You can track bleeding creatures within this range by scent.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","description":"","source":"Homebrew","jsondata":"","tags":"Seafolk","isShared":"on","templateId":"5520","blockId":"1584692","world":"7ffb518b-09e8-465a-b695-35106b36d1b1","folder":"41750"}