{"name":"Rune Carver","overview":"[i][b]You\u2019ve dedicated your life to studying runecraft. Whether you were taught by a master rune carver or learned by poring over ancient engravings, you can tap into the supernatural power held within runes.\r\n\r\nThe art of runecraft was initially created by giants, but over time, the practice has been adopted by many peoples. As such, though Giant runes are the most commonly used, many rune carvers incorporate symbols from their native languages into the craft.[\/b][\/i]\r\n[url:]https:\/\/dnd5e.wikidot.com\/background:rune-carver[\/url]","skillproficiences":"History and Perception","toolproficiences":"Gemologist's Supplies","lifestyle":"-","languages":"Giant ","equipment":"Tools listed above, a small knife, a whetstone, a set of common clothes, and a pouch containing 10 gp","features":"[h2][b]Rune Shaper[\/b] feat[\/h2]\r\nYou\u2019ve studied the magic of Giant runes, granting you the following benefits:\r\n\r\n[b][i][u]Comprehend Languages[\/u] [\/i][\/b] You learn the comprehend languages spell. You can cast this spell without expending a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast this spell using any spell slots you have.\r\n\r\n[u][i][b]Rune Magic[\/b][\/i][\/u] You know a number of runes equal to half your proficiency bonus (rounded down), chosen from the Rune Spells table. Whenever you finish a long rest, you can inscribe each rune you know onto one nonmagical weapon, armor, piece of clothing, or other object you touch. You temporarily learn the 1st-level spells that correspond to the runes you inscribed, as specified on the Rune Spells table, and you know those spells until you finish a long rest, when the runes fade. While you are wearing or carrying any rune-marked object, you can cast the spells associated with those runes using any spell slots you have.\r\n\r\nYou can also invoke a rune inscribed on an object you are wearing or carrying and cast its associated spell without expending a spell slot or using material components. Once you cast the spell in this way, you can\u2019t do so again until you finish a long rest. Your spellcasting ability for this feat is Intelligence, Wisdom, or Charisma (choose when you select this feat). Each time you gain a level, you can replace one of the runes you know with another one from the Rune Spells table.\r\n\r\nFrost--\tArmor of Agathys\r\n\r\nJourney--\tLongstrider\r\n\r\nStone--\tSanctuary\r\n","suggestedcharacteristics":"","traits":"","ideal":"","bond":"","flaw":"","tabledata":"","tags":"#background, #rune","isShared":"on","templateId":"24","blockId":"1577128","world":""}