{"name":"Flaming Sphere","spell_level":"2-level","casting_time":"1 action","range":"60 ft. (5 ft. sphere)","components":"V, S, M","materials":"a pinch of brimstone","duration":"1 minute (concentration)","school":"Conjuration","attack":"","effect":"","higher_levels":"[p]The damage increases by 1d6 for each spell slot level above 2.[\/p]\r\n[p][\/p]\r\n","classes":"Druid, Sorcerer, Wizard, Alchemist, Light Domain, Circle of Wildfire, The Celestial","spell_description":"[p]A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.[\/p]\r\n[p]As a Bonus Action, you can move the sphere up to 30 feet, rolling it along the ground. If you move the sphere into a creature\u2019s space, that creature makes the save against the sphere, and the sphere stops moving for the turn.[\/p]\r\n[p]When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.[\/p]\r\n[p][\/p]\r\n","source":"Basic Rules (2014)","tags":"Druid, Sorcerer, Wizard, Alchemist, Light Domain, Circle of Wildfire, The Celestial, Concentration, Bonus Action, Level 2","templateId":"3000","blockId":"1572138","world":"e7012dcd-0089-4ef4-9d1d-868369b23ddb","folder":"36977","isShared":"on"}