{"name":"Vulture (BoT)","cr":"1\/8","types":"Creature, Fey","size":"Medium","languages":"Understands Common and Sylvan","alignment":"Unaligned","description":"","suggestedenvironment":"","ac":"13","hitpoints":"12","strength":"12","dexterity":"14","constitution":"12","intelligence":"8","wisdom":"16","charisma":"4","movement":"10","fly":"50","hover":"","burrow":"","swim":"","climb":"","senses":"Passive perception 15","skills":"Perception [roll:d20+5]","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[p][b][i]Keen Sight and Smell.[\/i][\/b] The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.[\/p]\r\n[p][b][i]Pack Tactics.[\/i][\/b] The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 ft. of the creature and the ally isn't incapacitated.[\/p]\r\n[p][b][i]Death Beak.[\/i][\/b] The vulture can, on an attack that hits, add [roll:2d8] necromantic damage to the attack. After doing this, the vulture must wait a round before attacking again.[\/p]","actions":"[i][b]Beak.[\/b] Melee Weapon Attack:[\/i] [roll:d20+4] to hit, reach 5 ft., one target. Hit: [roll:d6+2] piercing damage.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"bag of tricks","isShared":"1","templateId":"21","blockId":"15683"}