{"name":"Imp","overview":"[p]Imps are devils from the Nine Hells. In the world of Sylva, devils have become neutral good, or at least neutral. These small winged folk have leathery wings and flame-colored skin. They also might have 1d4 horns on their heads. Their ears can be pointed or rounded, and shimmer at the tips with a gilded color.[\/p]\r\n[p][\/p]\r\n","image_id":"","ability_score_increase":"Dexterity score increases by 1, Intelligence score increases by 1, Charisma increases by 1","age":"Mature at twenty, live for up to 700 years","alignment":"Tend towards chaotic alignments","size":"Tiny","speed":"30 ft, flying speed equal to walking speed","languages":"Common, Infernal","parent_race":"","sub_races":"","race_features":"[p]Devil's Sight - darkvision not affected by magical darkness for a range of 120 ft[\/p]\r\n[p]Infernal Resistance - resistance to fire damage[\/p]\r\n[p]Sting - as a melee attack, you can sting a creature within 5 feet of you. The target must make a Constitution saving throw, DC 12, taking 1d4 piercing damage whether it fails or saves, and takes an additional 1d4 poison damage on a fail.[\/p]\r\n[p] Devil's Guile - once they hit at least 7th level, they gain advantage on saves against spells targeting them that are from the Enchantment school of spellcasting.[\/p]\r\n[p][\/p]\r\n","description":"","source":"","jsondata":"","tags":"","isShared":"on","templateId":"5520","blockId":"1566878","world":"322e4242-d91b-4a56-a25f-fa19f97955d6","folder":"null"}