{"name":"Voidwalker","challenge_rating":"4","xp":"1,100","types":"Demon","pb":"+2","size":"Medium","sizer":"NONE","languages":"Eredun","alignment":"Lawful Evil","description":"\u201cA presence like silence made manifest, looming in a cloud of shadow, bound to serve through sheer will and ritual.\u201d\r\n\r\nThese eerie beings are living shadows born of the Twisting Nether, shaped into vague humanoid form by arcane bindings and fel sorcery. Voidwalkers exude cold malice and loyal obedience they speak no words, express no emotion, and obey their summoners without question. Bound by arcane bracers that anchor them to the material plane, they shimmer with rippling blue and violet energy and move with a gliding, unnatural grace. Though they appear insubstantial, Voidwalkers can soak immense punishment, their essence absorbing magical and physical blows alike.","suggested_environments":"Voidwalkers are not natural denizens of the world and rarely linger without purpose. When they do appear, it's often the result of corruption, summoning rituals, or dimensional instability. Consider these environments:\r\n\r\nFel-tainted ruins or summoning circles\r\nWhere warlocks or cultists have ritually summoned demonic servants.\r\n\r\nTwisting Nether incursions\r\nCracks between dimensions\u2014portals, rifts, or zones of chaotic planar energy.\r\n\r\nDungeons tied to the Burning Legion or Void\r\nThink of corrupted libraries, dark cathedrals, or strongholds of forbidden magic.\r\n\r\nShadow-aligned regions\r\nAncient crypts, void-scarred wastelands, or moonless forests teetering between planes.\r\n\r\nMagical anomalies\r\nAreas where ley lines have ruptured, or time and space are frayed by arcane misuse.\r\n\r\nUnderworld-like realms\r\nSub-realms, dreamscapes, or abstract planes shaped by fear, memory, or entropy.","armor_class":"","hit_points":"84hp (13d8+4) [roll:13d8+4]","strength":"16","dexterity":"12","constitution":"14","intelligence":"8","wisdom":"14","charisma":"10","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","can_hover":"1","senses":"darkvision 120 ft., passive Perception 12","skills":"Shadow Bracers.\r\nA voidwalker\u2019s existence outside the Twisting Nether is stabilized by its bracers. If a voidwalker is dispelled, banished, or knocked unconscious, the bracers crack. If both are destroyed (AC 15, HP 10 each), the voidwalker vanishes, returning to the Nether.\r\n\r\nEternal Obedience.\r\nThe voidwalker follows its summoner\u2019s commands to the letter. If it is not given a new command, it repeats the last one even if it\u2019s no longer tactically viable.","saving_throws":"Con +5, Wis +5","damage_vulnerabilities":"","damage_resistances":"bludgeoning, piercing, and slashing from nonmagical weapons","damage_immunities":"cold, necrotic, poison","condition_immunities":"charmed, frightened, poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"Shadowguard (Recharge 5\u20136).\r\nAs a bonus action, the voidwalker can project a shimmering field of dark force. Until the start of its next turn, the next time an ally within 30 feet is targeted by an attack, the voidwalker becomes the new target instead and teleports instantly to that ally\u2019s space (if unoccupied). The voidwalker must be within 60 feet of the ally.\r\n\r\nConsume Shadows (Recharge 6).\r\nWhile in total darkness or dim light, the voidwalker can concentrate for 1 round to absorb ambient shadow. At the end of its turn, it regains 20 (4d8 + 2) hit points. Taking damage during this round requires a DC 13 Constitution saving throw or the effect ends early.\r\n\r\n","actions":"Void Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.\r\nHit: 11 (2d6 + 3) force damage, and the target must succeed on a DC 13 Wisdom saving throw or have disadvantage on attack rolls against anyone except the voidwalker until the end of its next turn.\r\n\r\nTormenting Grasp. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.\r\nHit: 9 (2d4 + 3) psychic damage. The target sees flashes of its worst memories and must make a DC 13 Wisdom saving throw or be compelled to use its next action to attack the voidwalker.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6745230","source":"","tags":"","isShared":"on","templateId":"2991","blockId":"1564429","world":"1d440ebb-ccd0-40cd-90e4-4e557e1081d7","folder":"39842"}